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legotack avatar legotack commented on August 28, 2024

We decided it would be cleanest to have a big enum of possible animation states something can be in, like IDLE, WALKING, JUMPING, and then have each class that wants to play animations register them with its AnimationManager. Then, to play one, they can just do

getAnimationManager().playAnimation(WALKING);

Eventually, if we add a state machine to handle movement, we could pass a reference to the state machine to the animation manager and it could figure out what state the entity is in and play the animation automatically.

from thoth.

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