Comments (6)
Hi ! I've got the same error with 2.1.0.4 launcher. I just disabled dxvk and it works !
from gamelauncher_nfsw.
Fedora 32, Lutris install, Launcher 2.1.0.4 "Linux Fix" says this when trying to log-in:
Application does not support just-in-time (JIT)\ndebugging. See the end of this message for details.\n\n************** Exception Text **************\nSystem.Net.WebException: The request was canceled at System.Net.WebOperation.CheckThrowDisposed (System.Boolean throwIt, System.Runtime.ExceptionServices.ExceptionDispatchInfo& field) [0x00029] in <f508ff7dc2d3475abfc25b6b60600edf>:0 at System.Net.WebOperation.ThrowIfClosedOrDisposed (System.Threading.CancellationToken cancellationToken) [0x00011] in <f508ff7dc2d3475abfc25b6b60600edf>:0 at System.Net.WebOperation.ThrowIfClosedOrDisposed () [0x00006] in <f508ff7dc2d3475abfc25b6b60600edf>:0 at System.Net.WebConnectionStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00019] in <f508ff7dc2d3475abfc25b6b60600edf>:0 at System.IO.StreamReader.ReadBuffer () [0x00028] in <a1336bab325642fd867e87ca7626bada>:0 at System.IO.StreamReader.ReadToEnd () [0x00059] in <a1336bab325642fd867e87ca7626bada>:0 at GameLauncher.App.Classes.Auth.ClassicAuth.Login (System.String email, System.String password) [0x0008d] in <7b7375e327fa4444a5ff359c4ee49bf4>:0 at GameLauncher.MainScreen.loginButton_Click (System.Object sender, System.EventArgs e) [0x000f8] in <7b7375e327fa4444a5ff359c4ee49bf4>:0 at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x0001f] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00037] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x0009a] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Control.WmMouseUp (System.Windows.Forms.Message& m, System.Windows.Forms.MouseButtons button, System.Int32 clicks) [0x001c3] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x005a0] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x0011f] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00056] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Control+ControlNativeWindow.OnMessage (System.Windows.Forms.Message& m) [0x00001] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x000b3] in <afc71676634a41889c6929c14e8a57bd>:0 at System.Windows.Forms.NativeWindow.Callback (System.IntPtr hWnd, System.Int32 msg, System.IntPtr wparam, System.IntPtr lparam) [0x00030] in <afc71676634a41889c6929c14e8a57bd>:0
from gamelauncher_nfsw.
Lutris log says a lot of things! My problem it could be due server connection issues? (I have good internet connection)
Running /home/santiagogimenez/.local/share/lutris/runners/wine/lutris-5.6-2-x86_64/bin/wine /games/Lutris/SoapBox/GameLauncher.exe Initial process has started with pid 17468 Game is considered started. gamemodeauto: wine: configuration in L"/games/Lutris/SoapBox/prefix" has been updated. Application path: Z:\games\Lutris\SoapBox Game path: Z:\games\Lutris\SoapBox\GameFiles [DEBUG] Setting up current directory: Z:\games\Lutris\SoapBox [DEBUG] Checking current directory [DEBUG] Checking Proxy [DEBUG] Starting MainScreen [DEBUG] Entered mainScreen INFO: Attempting a new connection INFO: RPC Connection Started TRACE: ============================ TRACE: Assembly: DiscordRPC, Version=1.0.150.0, Culture=neutral, PublicKeyToken=null TRACE: Pipe: DiscordRPC.IO.ManagedNamedPipeClient TRACE: Platform: Microsoft Windows NT 10.0.17134.0 TRACE: applicationID: 540651192179752970 TRACE: targetPipe: 0 TRACE: POLL_RATE: 1000 TRACE: _maxRtQueueSize: 512 TRACE: _maxRxQueueSize: 0 TRACE: ============================ TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 [DEBUG] Setting SSL Protocol [DEBUG] Detecting OS [DEBUG] Detected OS: Fedora 32 (Workstation Edition) [DEBUG] InitializeComponent [DEBUG] Applying Fonts [DEBUG] Getting AirportCyr [DEBUG] Getting AkrobatSemiBold [DEBUG] Getting AkrobatRegular [DEBUG] Applying AkrobatRegular mainScreen to launcherStatusText [DEBUG] Applying AirportCyr mainScreen to launcherStatusText [DEBUG] Applying AkrobatRegular mainScreen to ServerStatusText [DEBUG] Applying AirportCyr mainScreen to ServerStatusDesc [DEBUG] Applying AkrobatSemiBold mainScreen to playProgressText [DEBUG] Applying AkrobatRegular mainScreen to email [DEBUG] Applying AkrobatSemiBold mainScreen to loginButton [DEBUG] Applying AkrobatRegular mainScreen to password [DEBUG] Applying AkrobatSemiBold mainScreen to rememberMe [DEBUG] Applying AkrobatSemiBold mainScreen to forgotPassword [DEBUG] Applying AkrobatSemiBold mainScreen to playProgressText [DEBUG] Applying AkrobatSemiBold mainScreen to playButton [DEBUG] Applying AkrobatSemiBold mainScreen to currentWindowInfo [DEBUG] Applying AkrobatSemiBold mainScreen to imageServerName [DEBUG] Applying AkrobatSemiBold mainScreen to registerAgree [DEBUG] Applying AkrobatSemiBold mainScreen to registerCancel [DEBUG] Applying AkrobatSemiBold mainScreen to settingsLanguageText [DEBUG] Applying AkrobatSemiBold mainScreen to settingsQualityText [DEBUG] Applying AkrobatSemiBold mainScreen to settingsSave [DEBUG] Applying AkrobatSemiBold mainScreen to settingsGamePathText [DEBUG] Applying AkrobatSemiBold mainScreen to wordFilterCheck [DEBUG] Applying AkrobatSemiBold mainScreen to vFilesCheck [DEBUG] Applying AkrobatSemiBold mainScreen to settingsGameFilesCurrent [DEBUG] Applying AkrobatSemiBold mainScreen to logoutButton [DEBUG] Applying AkrobatRegular mainScreen to registerEmail [DEBUG] Applying AkrobatRegular mainScreen to registerPassword [DEBUG] Applying AkrobatRegular mainScreen to registerConfirmPassword [DEBUG] Applying AkrobatRegular mainScreen to registerTicket [DEBUG] Applying AkrobatSemiBold mainScreen to registerButton [DEBUG] Applying AkrobatSemiBold mainScreen to registerButton [DEBUG] Applying AkrobatSemiBold mainScreen to registerText [DEBUG] Applying cdnText mainScreen to settingsGamePathText [DEBUG] Setting launcher location [DEBUG] Launcher Location: 1947x525 [DEBUG] Disabling MaximizeBox [DEBUG] Setting Styles [DEBUG] Applying EventHandlers [DEBUG] Checking permissions [DEBUG] Checking InstallationDirectory [DEBUG] Doing magic with imageServerName [DEBUG] Setting ServerStatusBar [DEBUG] Loading ModManager Cache [DEBUG] Entering mainScreen_Load [DEBUG] Updating server list [DEBUG] Setting WindowName [DEBUG] Checking window location [DEBUG] _NFSW_Installation_Source is now http://cdn.worldunited.gg/gamefiles/packed/ [DEBUG] Applyinng ContextMenu [DEBUG] Loading serverlist from: http://api.worldunited.gg/serverlist.json [DEBUG] Setting server list ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 1095ms before attempting to connect again [DEBUG] Loaded serverlist from: http://api.worldunited.gg/serverlist.json [DEBUG] SERVERLIST: Checking... [DEBUG] SERVERLIST: Setting first server in list [DEBUG] SERVERLIST: Selected 1 [DEBUG] SERVERLIST: Checking if server is set on INI File [DEBUG] SERVERLIST: Re-Checking if server is set on INI File [DEBUG] SERVERLIST: Found something! [DEBUG] SERVERLIST: Checking if server exists on our database [DEBUG] SERVERLIST: Server found! Checking ID [DEBUG] SERVERLIST: ID is 1 [DEBUG] SERVERLIST: ID set correctly [DEBUG] SERVERLIST: Triggering server change TRACE: Enqueue Command: DiscordRPC.RPC.Commands.PresenceCommand [DEBUG] SERVERLIST: All done [DEBUG] Checking for password [DEBUG] Setting game language [DEBUG] Setting texture quality [DEBUG] Re-checking InstallationDirectory [DEBUG] Hiding RegisterFormElements [DEBUG] Hiding SettingsFormElements [DEBUG] Hiding LoggedInFormElements [DEBUG] Showing LoginFormElements [DEBUG] Setting Registry Options [ERROR] Object reference not set to an instance of an object [DEBUG] Setting configurations [DEBUG] Initializing DiscordRPC [DEBUG] Initialize Downloading Process ERR : Cannot Invoke client when AutomaticallyInvokeEvents has been set. TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 2285ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 3475ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 4665ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 5855ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 7045ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 8235ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 9425ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 10615ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 11805ms before attempting to connect again TRACE: Setting the connection state to DISCONNECTED TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient TRACE: ManagedNamedPipeClient.Connection(0) TRACE: Connection Attempt 0 () INFO: Attempting to connect to discord-ipc-0 ERR : Failed connection to discord-ipc-0. The operation has timed out. WARN: Tried to close a already closed pipe. TRACE: Done. Result: True TRACE: Skipping sandbox connection. ERR : Failed to connect for some reason. TRACE: Enqueued Message, but queue size is 0. TRACE: Waiting 12995ms before attempting to connect again Game is considered exited. Initial process has exited. All monitored processes have exited. Exit with returncode 0
from gamelauncher_nfsw.
Seems like a firewall blocking connection. Will investigate and provide proper config for Linux
from gamelauncher_nfsw.
Oh damn... I think i have to reinstall linux on one of my machines...
from gamelauncher_nfsw.
Working on it
from gamelauncher_nfsw.
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from gamelauncher_nfsw.