A Rewrite of GameLauncher taken from Need For Speed: World
- Game Client Downloader
- UserSettings.xml Editor
- Game Files Validator
- Firewall Checker
- Windows Defender (Windows 10 Only)
- Discord Rich Presense / RemoteRPC
- Self-Signed Code Sign Certificate
An unofficial launcher for Need for Speed: World (https://launcher.worldunited.gg / https://soapboxrace.world)
License: GNU General Public License v3.0
Hi, I used to be able to run a DS4 with the game by running the original launcher through Steam and by having DS4Windows open at the same time.
Now that the original launcher stopped connecting with the servers (OUTDATEDSERVERLIST) I downloaded this GameLauncher, but I see that while it is active it completely blocks any function from the controller, be it connected via DS4Windows or Steam drivers. I notice this from functions such as the touchpad to move the mouse cursor or keyboard key bindings stop working.
When I exit the game or click outside the launcher and minimize it the controller is working again.
After I've run it the first time and quit, attempting to reopen the launcher causes it to throw up an error about "object reference not set to an instance of an object". Here's the full log:
Application does not support just-in-time (JIT)
debugging. See the end of this message for details.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at GameLauncher.MainScreen..ctor()
at GameLauncher.Program.Main()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GameLauncher
Assembly Version: 2.0.11.0
Win32 Version: 2.0.11.0
CodeBase: file:///C:/NFSW/GameLauncher.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
INIFileParser
Assembly Version: 2.5.2.0
Win32 Version: 2.5.2
CodeBase: file:///C:/NFSW/INIFileParser.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Nancy.Hosting.Self
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/NFSW/Nancy.Hosting.Self.DLL
----------------------------------------
Nancy
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/NFSW/Nancy.DLL
----------------------------------------
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.6.81.0 built by: NETFXREL2
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Microsoft.CSharp
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
Assembly Version: 4.0.0.0
Win32 Version: 4.6.81.0
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
DiscordRPC
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/NFSW/DiscordRPC.DLL
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/NFSW/Microsoft.WindowsAPICodePack.Shell.DLL
----------------------------------------
Microsoft.WindowsAPICodePack
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/NFSW/Microsoft.WindowsAPICodePack.DLL
----------------------------------------
Newtonsoft.Json
Assembly Version: 12.0.0.0
Win32 Version: 12.0.3.23909
CodeBase: file:///C:/NFSW/Newtonsoft.Json.DLL
----------------------------------------
************** JIT Debugging **************
Application does not support Windows Forms just-in-time (JIT)
debugging. Contact the application author for more
information.
There's also an issue with the game freezing after a minute or so of being in game proper, but I'm not sure if this issue tracker is for that.
Thanks for the attention.
Tomás Santos
I'm new to Github,created account just to post issues.(maybe)
After I updated the launcher to v2.1.2.7build-A008BC8 ,everything looks fine,some minutes later after any races,the game froze and not responding,heads-up display is gone. I can't even force close the game,I can open task manager but the game is blocking it,I have to sign out and sign in again to close it.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at GameLauncher.App.Classes.GPU.GPUHelper.CardName()
at GameLauncher.MainScreen..ctor()
at GameLauncher.Program.Main()
************** Loaded Assemblies **************
************** JIT Debugging **************
Application does not support Windows Forms just-in-time (JIT)
debugging. Contact the application author for more
information.
After clicking "Play Now" button game starts and after a few moments of displaying loading screen it crashes with alert "Game Crash: Access Violation (0xC0000005)".
Hello, my launcher is not responding after several tries.
I've already restarted my laptop but it's still unresponsive.
The chronology:
I opened my launcher, and suddenly it's unresponsive.
Please fix this or give me a solution, thanks!
Hello again. As I say on the issue title, I can't play the game with my Logitech G29 Wheel. If I connect it nothing occour when I move the direction and pedals.... but , with my wheel connected, if I use the keyboard keys, my wheel moves alone to right when I turn to left and the other way arround.
I don't have any problems with other games and this steering wheel model.
entro no laucher e ele começa a baixar o game mas chega em 87mega e trava, e nao baixa mais, alguem pode me ajudar???
GameLauncher/App/Classes/RPC/DiscordGamePresence.cs (line 128):
PersonaAvatarId = (SBRW_XML.SelectSingleNode("ProfileData/IconIndex").InnerText == "26") ? "nfsw" : "avatar_" + SBRW_XML.SelectSingleNode("ProfileData/IconIndex").InnerText;
WU.gg has 32 files in Avatars.bin; WEv2 has 94. The value "26" should be increased.
Otherwise, it truncates the DiscordRPC window in a weird way.
Is this part of the code (currently lines 705-706)
The Registry.GetValue()
method cannot call .ToString()
if its result is null;
Suggest fix
As the if checks the parameters from the first to last we can use the OR operator to null check the variable and call gameInstallDirValue.ToString()
inside the if statement after the null check
I Open the launcher for the first time and he works perfectly but i close him for go to my work and now i tried to open and he appears in the task manager but don't show the launcher windows,after this the launcher process in task manager say's "Suspended" and close..can someone help me please :( ?
When I hit "Play now" button I get the following message :
Application does not support just-in-time (JIT)\ndebugging. See the end of this message for details.\n\n************** Exception Text **************\nSystem.Exception: .links file includes nonexistent file: Z:\media\Disk_1_1To\Need_for_Speed_World\Game\CARS\GlobalC.lzc
at GameLauncher.MainScreen.CleanLinks (System.String linksPath) [0x000be] in <7933fe61ac734670939e6a149912573e>:0
at GameLauncher.MainScreen.playButton_Click (System.Object sender, System.EventArgs e) [0x001fd] in <7933fe61ac734670939e6a149912573e>:0
at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x0001a] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00039] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs mevent) [0x0008e] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Control.WmMouseUp (System.Windows.Forms.Message& m, System.Windows.Forms.MouseButtons button, System.Int32 clicks) [0x001b6] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x005a0] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m) [0x0011f] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m) [0x00056] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Control+ControlNativeWindow.OnMessage (System.Windows.Forms.Message& m) [0x00001] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x000b9] in <4055c35822884d58876b1c889fdafb80>:0
at System.Windows.Forms.NativeWindow.Callback (System.IntPtr hWnd, Interop+User32+WindowMessage msg, System.IntPtr wparam, System.IntPtr lparam) [0x00030] in <4055c35822884d58876b1c889fdafb80>:0
\n************** Loaded Assemblies \nmscorlib\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/4.5/mscorlib.dll\n----------------------------------------\nGameLauncher\n Assembly Version: 2.1.2.6\n Win32 Version: 2.1.2.6\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/GameLauncher.exe\n----------------------------------------\nSystem\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll\n----------------------------------------\nSystem.Windows.Forms\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Windows.Forms/4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll\n----------------------------------------\nINIFileParser\n Assembly Version: 2.5.2.0\n Win32 Version: 2.5.2\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/INIFileParser.dll\n----------------------------------------\nNewtonsoft.Json\n Assembly Version: 12.0.0.0\n Win32 Version: 12.0.3.23909\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Newtonsoft.Json.dll\n----------------------------------------\nSystem.Core\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll\n----------------------------------------\nNancy.Hosting.Self\n Assembly Version: 2.0.0.0\n Win32 Version: 2.0.0.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Nancy.Hosting.Self.dll\n----------------------------------------\nSystem.Drawing\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Drawing/4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll\n----------------------------------------\nAccessibility\n Assembly Version: 4.0.0.0\n Win32 Version: \n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Accessibility/4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll\n----------------------------------------\nDiscordRPC\n Assembly Version: 1.0.150.0\n Win32 Version: 1.0.150.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/DiscordRPC.dll\n----------------------------------------\nSystem.Configuration\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Configuration/4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll\n----------------------------------------\nSystem.Xml\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Xml/4.0.0.0__b77a5c561934e089/System.Xml.dll\n----------------------------------------\nMono.Security\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Mono.Security/4.0.0.0__0738eb9f132ed756/Mono.Security.dll\n----------------------------------------\nI18N\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N/4.0.0.0__0738eb9f132ed756/I18N.dll\n----------------------------------------\nI18N.West\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/I18N.West/4.0.0.0__0738eb9f132ed756/I18N.West.dll\n----------------------------------------\nNancy\n Assembly Version: 2.0.0.0\n Win32 Version: 2.0.0.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Nancy.dll\n----------------------------------------\nFlurl\n Assembly Version: 2.8.2.0\n Win32 Version: 2.8.2.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Flurl.dll\n----------------------------------------\nSystem.Net.Http\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Net.Http/4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll\n----------------------------------------\nSystem.Management\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Management/4.0.0.0__b03f5f7f11d50a3a/System.Management.dll\n----------------------------------------\nFlurl.Http\n Assembly Version: 2.4.2.0\n Win32 Version: 2.4.2.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Flurl.Http.dll\n----------------------------------------\nMicrosoft.WindowsAPICodePack\n Assembly Version: 1.1.0.0\n Win32 Version: 1.1.0.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Microsoft.WindowsAPICodePack.dll\n----------------------------------------\nAnonymously Hosted DynamicMethods Assembly\n Assembly Version: 0.0.0.0\n Win32 Version: n/a\n CodeBase: \n----------------------------------------\nMicrosoft.CSharp\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/Microsoft.CSharp/4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll\n----------------------------------------\nMicrosoft.WindowsAPICodePack.Shell\n Assembly Version: 1.1.0.0\n Win32 Version: 1.1.0.0\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/Microsoft.WindowsAPICodePack.Shell.dll\n----------------------------------------\nPresentationFramework\n Assembly Version: 3.0.0.0\n Win32 Version: 3.0.6920.5738 built by: QFE\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/PresentationFramework.dll\n----------------------------------------\nPresentationCore\n Assembly Version: 4.0.0.0\n Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C\n CodeBase: file:///Z:/media/Disk_1_1To/Need_for_Speed_World/Launcher/PresentationCore.dll\n----------------------------------------\nWindowsBase\n Assembly Version: 4.0.0.0\n Win32 Version: 4.0.0.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/WindowsBase/4.0.0.0__31bf3856ad364e35/WindowsBase.dll\n----------------------------------------\nSystem.Numerics\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Numerics/4.0.0.0__b77a5c561934e089/System.Numerics.dll\n----------------------------------------\nSystem.Runtime.Serialization\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Runtime.Serialization/4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll\n----------------------------------------\nSystem.Data\n Assembly Version: 4.0.0.0\n Win32 Version: 4.6.57.0\n CodeBase: file:///C:/windows/mono/mono-2.0/lib/mono/gac/System.Data/4.0.0.0__b77a5c561934e089/System.Data.dll\n----------------------------------------\n\n JIT Debugging **************\nApplication does not support Windows Forms just-in-time (JIT)\ndebugging. Contact the application author for more\ninformation.\n
My launcher is always crashing when modnet is not disabled.
After closing message i got "Stack buffer overflow (0xC0000409)"
Here`s info from crash message (Sorry for language, i have PL version of windows):
Podpis problemu:
Nazwa zdarzenia problemu: BEX
Nazwa aplikacji: nfsw.exe
Wersja aplikacji: 1.0.0.1613
Sygnatura czasowa aplikacji: 55529d64
Nazwa modułu z błędem: ModManager.asi
Wersja modułu z błędem: 0.0.0.0
Sygnatura czasowa modułu z błędem: 5b60c0df
Przesunięcie wyjątku: 00002fbc
Kod wyjątku: c0000409
Dane wyjątku: 00000000
Wersja systemu operacyjnego: 6.1.7601.2.1.0.256.48
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: 98de
Dodatkowe informacje 2: 98dec98d4d3d837616a5439c4f2984af
Dodatkowe informacje 3: 4a3c
Dodatkowe informacje 4: 4a3c3afdb8d1f2438a9570ed6dc3bdad
I click on "I forgot my password" but warn that the email is invalid
P.S :
6 months or 7 months ago I created this account and stopped playing, I came back today
PLEASE HELP ME !
Hi, im with the las version and i cant find anyone on the map and cant run in multiplayer neither.
But i can chat with others.
MainScreen.cs
Line 410: Defunct location, no longer works (Old WOPL CDN Address).
Catch on line 610 tries to list/instantiate a CDN instead of displaying a connection error message (even if the CDN Location is valid and working, it's also out of date to the cdn_list itself)
I have a dead part in my game screen, where my mouse pointer changes to the windows one and I can't click on anything, for example, I can't go to the car dealer.
thanks,
Tomás Santos
In this image is marked a error in the code.
The marked code in the image is problematic because the mo[wmiProperty] object cannot call the method .ToString() if it is null, resulting in an exception.
The fix i made is:
This simple fix just check if the result of mo[wmiProperty] is null, if not then call .ToString() method, otherwise it just continues the loop.
NOTE: The same issue was present in the previous version of the launcher.
When launcher is open it does not display Game Icon such as in-game player Icon or race icon
Iv'e downloaded latest version of nfsw game launcher every time iv'e tried to run it ,it says game launcher has stopped working
please help me with this im really lookin forward to playing game
Please fix the game!.
When I tried to open GameLauncher.exe it didnt open the game heres the error details,
Unexpected Character encountered while parsing value: < ''.line 0,Position 0.
Application does not support just-in-time (JIT)
debugging. See the end of this message for details.
************** Exception Text **************
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
at GameLauncher.App.WelcomeScreen.WelcomeScreen_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
Application does not support Windows Forms just-in-time (JIT)
debugging. Contact the application author for more
information.
Launcher Version: 2.1.0.8
Operating system: Win 7 SP 1
Antivirus/Firewall (if any): Avast Antivirus
Wine/Mono Version (if any): Nope
Critical Error, here's the file report
I successfully registered once and started the game.
If I open the launcher again, the mail address is already in it. That's ok.
If I press Login without entering the password, the launcher successfully logs in with my account.
If I enter the password, I can also log in.
If I press Logout and log in again without entering a password, the login also works.
I don't think that's quite the intention, do you?
Or is "Remember my EMail Adress" also to be set equal to "Save my access data including password"?
So.... looks like it happened again.... yea....
You did it again :(
WHYY!!
LZMA.ddl is missing
teststuff.worldonline.pl & api.nightriderz.world currently doesn't have the serverlist.json or servers.json file on their respective servers.
GameLauncher_NFSW/GameLauncher/App/Classes/Self.cs
Lines 19 to 23 in 0878f61
I want to submit an additional Backup for serverlist and cdn_list.
This static API will host these files and be updated when the Main API updates its files as well. This also follows the format on Main API Server
Regardless of selected CDN, after downloading the first 20 to 50 MB, I get "Failed to download gamefiles. Possible cause is that CDN went offline. Please select other CDN from Settings", then the download progress shows "Download Manager returned a Null Buffer". After restarting the launcher, progress is reset to zero. The game folder does get slightly bigger each time, but very slowly.
Discord RPC inoperable, version 2.0.8.8 is the last working version that interacts with Discord.
The DiscordRPC.dll is identical across all versions since, so something code wise or endpoint wise has negatively impacted operations of it.
Still trying to code-walk/compile my own version to track down the culprit, will update if/when I find it.
I just downloaded the latest launcher today. I opened the launcher - the download of the game went to 67% then the app crashed , I clicked continue and it closed the program. Afterwhich I relaunched the Launcher and the download restarted instead of continuing from where it left of ?
It's got 1.05GB of the game downloaded but it wants to redownload from the start?
I can`t register
Events.json:
{"id": "83","trackname": "Hastings","type": "gamemode_sprint"},
should read:
{"id": "83","trackname": "Hastings","type": "gamemode_circuit"},
I still have copies of game launcher interfaces 1 & 2, but I can't merge both since you haven't made the branches yet. I don't want to merge the information into the master cause that would nuke it
Crash and can't start the game
So I've downloaded the game and launcher and it'll run perfectly fine until I play for about 5 minutes and then the game will start to lag, then run smoothly for 2 minutes the lag and the process will repeat itself. Then when I jump to my safehouse and start customising my car after 3 minutes the game will crash. I don't know if it's my laptop or the game.
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