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ship-it-boardgame's Introduction

Ship IT!

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Boardgame for people who love IT. It is built for fun, social interactions, memes, and a little bit of strategy.

No real IT skills are required to play this game :)

Play

Rules and languages

TODO

This is the earliest release of the game.

What I still have to do:

  • Understand how to easily print it
  • Play it myself, make others play it
  • Collect feedback (please create GitHub issues or discussions for any feedback)
  • Improve the game: the wording, balance, some mechanics
  • Work on branding: logo, card design, etc
  • Create tooling to be able to use Table Top Simulator for playtests
  • Translate the better version of it into english
  • Maybe even publish it officially

All possible income of this game will support my other OpenSource projects!

Inspirations

What this game is like?

I once played https://www.deployordie.com/ game, which motivated me to invent my own game in a similar setting.

It is also quite similar to https://www.explodingkittens.com in some aspects.

Attributions

Thanks a lot to my friends, who helped me with ideas, testing, and rules.

Please, add yourself to AUTHORS if you contributed in any way :)

LICENSE

CC BY-NC-SA 4.0

TLDR:

  • You can print it and play with your friends for free!
  • You can fork and change it (attribution and same license required)
  • You cannot sell it, it would not be fair

ship-it-boardgame's People

Contributors

alexeymalafeev avatar eizamaliev avatar elenamaeva avatar sobolevn avatar valeriigithub avatar

Stargazers

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Watchers

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ship-it-boardgame's Issues

New card - NDA

NDA
Type: meta? (must be unblockable)

Description:
Look architecture card of any player. Each player could play this card once per game.

Quantity = number of players

Social interaction:

  • Swear you won't tell anybody (can be broken immedietly :)
  • Tell the reason why you need to know player's architecture

Joke:
Classified

Easy mechanism translation proposal

Hi @sobolevn 👋🏽

I'd to like to start the translation to PT-BR of the game but I want to do in way it's easy for future maintenance and new languages, so I have a proposal.

First we define some variables in a YAML file like this which is basically a translation table:

general:
  first_player: Алисы
  second_player: Бориса
  hand: Рука
  table: Стол
  hidden_card: Закрытая карта
  reset: Сброс
  card:
    attack:
      name: Атака
      types:
        error: Ошибка
    component:
      name: Компонент
      types:
        internal_process: Бекенд

Then all the diagrams must use template tags to get the values (eg.: {{ general.first_player }}), we're going to render using Jinja and once we've done it we can render using Drawio API, finally we just save in the folder!

The render process can be done locally and we verify using the CI/CD if the process was executed or automate the repository to commit it self in the master branch after a merge.

WDYT?

Warning cards

Warning
Attack
Place on someone's component. Has no effect.

Treat warnings as errors
Attack/black card
Converts all warnings on components into errors
Directed by Robert B Weide

Defence: Nope

Can be played at any time, cancels the previous played card.

Split DEFENSE category

We have two subcategories in DEFENSE:

  • played by reaction
  • played in turn

Often it looks unobvious what and when play, even with reaction icon. I suggest split it into two categories

  • Defense component
  • Defense action

OR

Make aditional info, e.g. add + component icon|text

New card - SCRUM

Scrum|Deploy It!
type: meta

Play card against another player. This player must deploy component in his turn or

  • pass the turn
  • draw 1 (2,3,..) card from hand (weak?)
  • give 1 (2,3,..) card to scrum master (you) (OP?)

Deployed components might give some *slight* bonuses

Things to consider:

  • Component might be deployed twice, so bonuses might increase
  • Some architecture cards require 2 copies, some just 1. It must be balanced
  • Bonuses must be very gentle, they should not give a massive advantage
  • They should not increase the turn timings

Example:

  • If "Frontend" is deployed, you can look at 1 card before drawing it, then decide to take it or to fold it. If two "Frontend" components are deployed - you can look at 2 cards, etc

There should be no specific questions

For example: "what did you animals break in your house?" is a bad question, because it has finite amount of answers. It is not good for playing over-and-over again. I need to rethink all such details.

New card - UDP

UDP
Type: meta

Play this card against another player. Affected player cannot take card from deck in his turn, either by turn action or by card action.

Я бы вам рассказал шутку про UDP, но, боюсь, она до вас не дойдет

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