sodaware / pangolin.mod Goto Github PK
View Code? Open in Web Editor NEWA work-in-progress game engine for BlitzMax.
Home Page: https://www.sodaware.net/pangolin/
License: GNU Lesser General Public License v3.0
A work-in-progress game engine for BlitzMax.
Home Page: https://www.sodaware.net/pangolin/
License: GNU Lesser General Public License v3.0
Just discovered your code to familiarize myself with non-trivial bmax patterns ๐
I just discovered your EventHandlerBag#_grow
method:
One thing I implemented last week was a mutable array class that auto-grows when you append elements. bmax-ng's generics fail my all the time, so the resulting code works with plain Object
s only, too. I stumbled across ArrayCopy
and replaced my for-eachin loops with that.
I don't know how to whip up performance tests, yet, so this might not improve anything. But if it does, replace
For Local pos:Int = 0 To oldObjects.Length - 1
Self._objects[pos] = oldObjects[pos]
Next
with:
ArrayCopy(oldObjects, 0, Self._objects, 0, oldObjects.Length)
(Note you don't have to -1 here because it's not the index, but the length itself we need.)
Hi Phil,
I really like your coding style, it is very clean and easy to read, I only just happened upon your blitzmax modules,
when I also noticed that the missing pangolin.gfx could contain the type for AbstractRenderRequest.
Thanks in advance
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