An experimental server software project. DO NOT TRY TO USE THIS. This is just a proof of concept.
This is just yet another of SOFe's useless projects where he just writes the code and never tests it. Do not expect a working server software from someone who doesn't even have a client.
Yes, there are unit tests, but there are no integration tests.
Often, I have some cool ideas for PocketMine, but the idea is too big, complicated or impractical to be implemented on PocketMine. Since I am addicted in implementing crazy stuff, I created this repo to satisfy my own desires for sophistication. Most ideas here are probably too impractical, e.g. a lot of effort is put into making sure multiple players can control the same entity at the same time but see different things. And some effort is put into making sure the server can run fluently as a pure proxy, and the server can also run fluently as a pure backend without actual connecting players. Sound confusing and pointless? Yes, pointlessness is the point of this project.
In addition, Kotlin is a cool language that I want to master, but I don't have cool ideas to work on, so I resorted to Minecraft server software again. I am too stupid to learn to make anything other than Minecraft-related stuff.
No project is perfect, but I hope this one is going to look better than PocketMine.
Development jar executables can be found in https://sof3.github.io/GraphMine/latestMaster.jar (but make sure you actually want to run it -- it doesn't do anything useful!)
Oracle JDK 9 is not supported, but Oracle JDK 8 and OpenJDK 8 are both OK.
GraphMine organizes features in a graph model. Features can be appended to or removed from the graph with a more intuitive approach. However, the exact modelling of this graph is still yet to be defined.