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entity_ai's Issues

Factors don't belong in the state

From looking at the code, it looks like factors give input to states by setting fields in the state. This seems ugly and unnecessarily stateful, and the fact that the factors are nil-ed right in start after being checked suggests that they are not conceptually part of the state.

Why not pass factor parameters into the state as a parameter to start? It would remove the need for the factor = nil boilerplate and leave less room for error.

Spawning

How should mobs spawn? You have no spawn code in the engine. Should this be done in mods or do you want to add this to the engine?

Licensing

  • Licensing just the artwork under CC-BY-ND does not disallow derivatives on the code, which isn't distributed under the same license. Only issue is that documentation would have to be rewritten from scratch if the API of a fork was different from the original. However, the licenses are still effective in reducing forking, by limiting the number of people who want to work on the project.
  • Even if the licenses worked in the way you described, it would make it a little bit harder to contribute since people could not put their changes in a public repository to make a pull request.
  • It's not clear if documentation is meant to include code comments
  • Forking this mod would have no significant negative consequences, as long as the forks used a different mod name. It would be even beneficial if they provided modified APIs, since modders would have greater choice in how they make their mobs.
  • Mobs would not have to switch to a LGPL-compatible license later on, because of the dynamic linking exception.

Though it looks like the repository might be meant more as just an in-progress preview of something you want to merge into minetest_game instead of a standalone mod, since the CC-BY-ND license would prevent it from getting in the mod releases forum. In that case, most of my non-technical criticisms would not apply.

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