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unit-2---week-3---objects's Introduction

Unit 2 - Week 3 - Objects

Slides

https://myuva-my.sharepoint.com/:p:/g/personal/jcb2h_virginia_edu/ESjYUJDLpExOqvlfpCVEijYBfPAoCXWpdUT7LpooCv_Xjw?e=ZIzakb

Relevant Manual Pages

https://docs.unity3d.com/Manual/GameObjects.html

https://docs.unity3d.com/Manual/PhysicsOverview.html

https://docs.unity3d.com/Manual/Lights.html

Skills

  • GameObject types (refresher)
  • The Transform Component
  • Enabling / Disabling GameObjects and Components
  • World vs Local Space
  • 3D Objects / Meshes / Mesh Filter
  • Rendering / Mesh Renderer / Materials
  • Lights
  • Colliders
  • Rigidbodies
  • Joints
  • The Rectangle Tool
  • Sketchfab

Level

  1. Open "First Person Scene"
  2. Create a hallway with a floor, walls, and a roof
  3. Create a room at the end of the hallway (try to do this efficiently)
  4. Make a stack of boxes at the end of the hallway, such that your player has to smash through them, Kool-Aid Man-style
  5. Build a swinging pendulum that does the same

NOTE: Your player uses standard keyboard FPS controls, which are as follows:

W,A,S,D keys = forward, left, back, right

Mouse = rotate view

Space = Jump

Bosses

Bowser

A game designer sends you an email for a game element with this story: Your character walks down a long hallway into a room. They see shadows on the walls in the room. On the floor is text telling them to "stand here" and a dot or "X" marking the spot. And then, when they stand on the marked spot, it triggers an event: the shadows disperse and resolve into text that gives them a clue to a puzzle on how to leave the room.

Assets: use the provided 3D Text models in Assets > Art > 3D Models as your text object(s) (NOTE: if you want to make your own 3D text, you'll need to get the program Blender, which is free, and follow the first two steps of this guide: https://www.makeuseof.com/3d-text-in-blender-how-to/ and export the model as an FBX file into your Assets folder via File > Export > FBX in Blender)

Special conditions for the puzzle: in the Scene (and therefore the start of the Game), there are no lights in the room with the 3D text (nor a light object near enough to cast any shadows); how is it your character (while playing the game) can see shadows on the walls?

HINT: To write on the floor, use a particular kind of GameObject...

Hornet

After the player escapes the room, they must jump between a series of swinging platforms. Use Triggers to activate some of the elements in the Scene. https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html https://docs.unity3d.com/ScriptReference/Collider.OnTriggerExit.html

Demon of Hatred

Do the above challenges, but build it all with the ProBuider package instead of primitives.

BONUS: Instead of boxes in Level part #4, make a REALISTIC stack of traffic cones (that is, they should stack as cones naturally stack)

Add in a new game element of your choosing.

unit-2---week-3---objects's People

Contributors

jasoben avatar bpasanek avatar

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