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phantom's Issues

display glitch

when i inject the client it glitches my display going blank for a secend and going back when i move my mouse and after all my windows animations are gone till i close it
and it does this
image

issue compiling

"error in configuration process, project files may be invalid"

Error while trying to launch the injector

Everytime i run the injector i get this error:

./Phantom_Injector: /lib/x86_64-linux-gnu/libstdc++.so.6: version GLIBCXX_3.4.29' not found (required by ./Phantom_Injector) ./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: version GLIBC_2.32' not found (required by ./Phantom_Injector)
./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: version GLIBC_2.33' not found (required by ./Phantom_Injector) ./Phantom_Injector: /lib/x86_64-linux-gnu/libc.so.6: version GLIBC_2.34' not found (required by ./Phantom_Injector)

How do i fix this?

Incompability issues with LabyMod

Upon trying to inject the process the following error returns:

The target process unexpectedly stopped by signal 11.

System Specs:

  • Kernel: 5.13.0-35-generic
  • GPU: NVIDIA GeForce GTX 1060 6GB, Drivers: Proprietary 470.103.01-0ubuntu0.20.04.1
  • CPU: AMD Ryzen 5 5600X (12) @ 3.700G

Minecraft Setup:

  • Launcher: MultiMC 5 Version 0.6.14-2998
  • Forge Version: 11.15.1.2318
  • Java Version: OpenJDK 64-Bit Server VM version 1.8.0_312

Menu Suggestion

Pretty cool; I've not tested the cheat because I use Windows and don't play anymore, but improvements on the menu would be nice: e.g. image buttons.

Maybe make menu internal with OpenGL swap-buffer trampoline hook (dunno if it's done the same for linux), looks better imo.

I made my own similar cheat but for windows, here is a shitty alpha version I put on github. Cool stuff.

crash on injection

Game crashes on injection.
Minecraft 1.8.9 Forge
OS: Artix Linux x86_64
Kernel: 5.16.10-artix1-1
WM: dwm

injecting with linux-inject, getting error ptrace(PTRACE_POKETEXT) failed

Minecraft Error:

#
# A fatal error has been detected by the Java Runtime Environment:
#
#  SIGSEGV (0xb) at pc=0x00000000417d2008, pid=32083, tid=0x00007f14f103e3c0
#
# JRE version: OpenJDK Runtime Environment (8.0_312-b10) (build 1.8.0_312-b10)
# Java VM: OpenJDK 64-Bit Server VM (25.312-b10 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C  0x00000000417d2008
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /home/luke/.local/share/multimc/instances/1.8.9/.minecraft/hs_err_pid32083.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
#
Process crashed with exitcode 6.

Lunar Mappings?

Is it possible to add Lunar Client mappings? There's a mappings.txt file on the lunar-prod-optifine.jar file

it's incompatible with patcher

this issue is more like a compatibility specification because this repository is almost dead. this error had me trying differents clients, java versions and distros since 1 week. also remember that some mods have dependencies with patcher and them install patcher automatically, i recommend deleting .minecraft/mods and reinstalling mods one per time for make u sure

CMakeLists.txt

image
This seems like a massive pain to do! you can do some automated things in cmake:

src/*.c*

this will fetch any files in src/ with any title and the extensions starting with .c* ie .cpp and cc and .c now you can also fetch folders inside folders

src/*/*.c*
src/*/*/*.c*
src/*/*/*/*.c*

and so on to how many paths it goes in
I'm pretty sure theres a way to do looping in cmake directories but I'm quite new
I just thought it would be more nicer not having to set every files name

Side note, since you're including .h files you could just do *.*

I'm sorry I haven't made a pull request for this, when I'm free and remember I will! :)

My issue got closed for some reason

Im not sure if that was done manually or not, but if i could get an explanation it would be really nice

Basically my minecraft crashes on inject

Add lunar mapping

since lunar is available on linux and everyone is using it

and thank you for releasing this project btw

Crashes minecraft and imgui when eitther one of the mouse or keybord selections are invalid

If you try to open a map when the input devices are invalid i.e. probably not in the list of input devices /dev/input/by-id/*-kbd, the game will crash with an unknown error as well as the imgui "Phantom Injector" window that opens upon a successful injection. I'm gonna try to make a pr to select an input device from a key press or button click since it would fix the issue and make it more user friendly.

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