sotmaulder / sotmaulder-palworld Goto Github PK
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License: MIT License
After the last update, spawning items, crashes the game.
Hello, I would like to ask how I can use this source code and generate dll. I am a novice. Thank you.
There will be a lot of errors in vs generation. Why is that?
There is no option to spawn a pal in the gui
const auto blueprint =
{
"Blueprint_ClothArmorHeat_2",
"Blueprint_ClothArmorHeat_3",
"Blueprint_ClothArmorHeat_4",
"Blueprint_ClothArmorHeat_5",
"Blueprint_ClothArmorCold_2",
"Blueprint_ClothArmorCold_3",
"Blueprint_ClothArmorCold_4",
"Blueprint_ClothArmorCold_5",
"Blueprint_FurArmorHeat_2",
"Blueprint_FurArmorHeat_3",
"Blueprint_FurArmorHeat_4",
"Blueprint_FurArmorHeat_5",
"Blueprint_FurArmorCold_2",
"Blueprint_FurArmorCold_3",
"Blueprint_FurArmorCold_4",
"Blueprint_FurArmorCold_5",
"Blueprint_CopperArmorHeat_2",
"Blueprint_CopperArmorHeat_3",
"Blueprint_CopperArmorHeat_4",
"Blueprint_CopperArmorHeat_5",
"Blueprint_CopperArmorCold_2",
"Blueprint_CopperArmorCold_3",
"Blueprint_CopperArmorCold_4",
"Blueprint_CopperArmorCold_5",
"Blueprint_IronArmorHeat_2",
"Blueprint_IronArmorHeat_3",
"Blueprint_IronArmorHeat_4",
"Blueprint_IronArmorHeat_5",
"Blueprint_IronArmorCold_2",
"Blueprint_IronArmorCold_3",
"Blueprint_IronArmorCold_4",
"Blueprint_IronArmorCold_5",
"Blueprint_StealArmorHeat_2",
"Blueprint_StealArmorHeat_3",
"Blueprint_StealArmorHeat_4",
"Blueprint_StealArmorHeat_5",
"Blueprint_StealArmorCold_2",
"Blueprint_StealArmorCold_3",
"Blueprint_StealArmorCold_4",
"Blueprint_StealArmorCold_5",
"Blueprint_FurHelmet_2",
"Blueprint_FurHelmet_3",
"Blueprint_FurHelmet_4",
"Blueprint_FurHelmet_5",
"Blueprint_CopperHelmet_2",
"Blueprint_CopperHelmet_3",
"Blueprint_CopperHelmet_4",
"Blueprint_CopperHelmet_5",
"Blueprint_IronHelmet_2",
"Blueprint_IronHelmet_3",
"Blueprint_IronHelmet_4",
"Blueprint_IronHelmet_5",
"Blueprint_StealHelmet_2",
"Blueprint_StealHelmet_3",
"Blueprint_StealHelmet_4",
"Blueprint_StealHelmet_5",
"Blueprint_Head001_1",
"Blueprint_Head001_2",
"Blueprint_Head001_3",
"Blueprint_Head001_4",
"Blueprint_Head001_5",
"Blueprint_Head002_1",
"Blueprint_Head002_2",
"Blueprint_Head002_3",
"Blueprint_Head002_4",
"Blueprint_Head003_1",
"Blueprint_Head003_2",
"Blueprint_Head003_3",
"Blueprint_Head003_4",
"Blueprint_Head003_5",
"Blueprint_Head004_1",
"Blueprint_Head004_2",
"Blueprint_Head004_3",
"Blueprint_Head004_4",
"Blueprint_Head004_5",
"Blueprint_Head005_1",
"Blueprint_Head005_2",
"Blueprint_Head005_3",
"Blueprint_Head005_4",
"Blueprint_Head005_5",
"Blueprint_Head006_1",
"Blueprint_Head006_2",
"Blueprint_Head006_3",
"Blueprint_Head006_4",
"Blueprint_Head006_5",
"Blueprint_Head007_1",
"Blueprint_Head007_2",
"Blueprint_Head007_3",
"Blueprint_Head007_4",
"Blueprint_Head007_5",
"Blueprint_Head008_1",
"Blueprint_Head008_2",
"Blueprint_Head008_3",
"Blueprint_Head008_4",
"Blueprint_Head008_5",
"Blueprint_Head009_1",
"Blueprint_Head009_2",
"Blueprint_Head009_3",
"Blueprint_Head009_4",
"Blueprint_Head009_5",
"Blueprint_Head010_1",
"Blueprint_Head010_2",
"Blueprint_Head010_3",
"Blueprint_Head010_4",
"Blueprint_Head010_5",
"Blueprint_Head011_1",
"Blueprint_Head011_2",
"Blueprint_Head011_3",
"Blueprint_Head011_4",
"Blueprint_Head011_5",
"Blueprint_Head012_1",
"Blueprint_Head012_2",
"Blueprint_Head012_3",
"Blueprint_Head012_4",
"Blueprint_Head012_5",
"Blueprint_Head013_1",
"Blueprint_Head013_2",
"Blueprint_Head013_3",
"Blueprint_Head013_4",
"Blueprint_Head013_5",
"Blueprint_Head014_1",
"Blueprint_Head014_2",
"Blueprint_Head014_3",
"Blueprint_Head014_4",
"Blueprint_Head014_5",
"Blueprint_Head015_1",
"Blueprint_Head015_2",
"Blueprint_Head015_3",
"Blueprint_Head015_4",
"Blueprint_Head015_5",
"Blueprint_Head016_1",
"Blueprint_Head016_2",
"Blueprint_Head016_3",
"Blueprint_Head016_4",
"Blueprint_Head016_5",
"Blueprint_Head017_1",
"Blueprint_Head017_2",
"Blueprint_Head017_3",
"Blueprint_Head017_4",
"Blueprint_Head017_5",
"Blueprint_WeakerBow_2",
"Blueprint_WeakerBow_3",
"Blueprint_WeakerBow_4",
"Blueprint_WeakerBow_5",
"Blueprint_BowGun_2",
"Blueprint_BowGun_3",
"Blueprint_BowGun_4",
"Blueprint_BowGun_5",
"Blueprint_AssaultRifle_Default2",
"Blueprint_AssaultRifle_Default3",
"Blueprint_AssaultRifle_Default4",
"Blueprint_AssaultRifle_Default5",
"Blueprint_PumpActionShotgun_2",
"Blueprint_PumpActionShotgun_3",
"Blueprint_PumpActionShotgun_4",
"Blueprint_PumpActionShotgun_5",
"Blueprint_HandGun_Default_2",
"Blueprint_HandGun_Default_3",
"Blueprint_HandGun_Default_4",
"Blueprint_HandGun_Default_5",
"Blueprint_Launcher_Default_2",
"Blueprint_Launcher_Default_3",
"Blueprint_Launcher_Default_4",
"Blueprint_Launcher_Default_5",
"Blueprint_ClothArmor_2",
"Blueprint_ClothArmor_3",
"Blueprint_ClothArmor_4",
"Blueprint_ClothArmor_5",
"Blueprint_FurArmor_2",
"Blueprint_FurArmor_3",
"Blueprint_FurArmor_4",
"Blueprint_FurArmor_5",
"Blueprint_CopperArmor_2",
"Blueprint_CopperArmor_3",
"Blueprint_CopperArmor_4",
"Blueprint_CopperArmor_5",
"Blueprint_IronArmor_2",
"Blueprint_IronArmor_3",
"Blueprint_IronArmor_4",
"Blueprint_IronArmor_5",
"Blueprint_StealArmor_2",
"Blueprint_StealArmor_3",
"Blueprint_StealArmor_4",
"Blueprint_StealArmor_5",
};
When i activate Pal condensing it auto crashes the game everything else works perfect.
once i click it i only just pick up a pal
I want to use this. Can you teach me how to compile this project
如果你不教我们如何编译,我们将无法使用它。我们现在正在购买其他人编译的版本。它最初是免费的,你这样做,但我们都支付,因为我们不知道如何编译
如果一个好心人愿意帮忙,我可以给我发邮件。
[email protected]
![IMG_9154](https:// github。com/SoTMaulder-Palworld/资产/123385648/17c69d75-9aab-40bb-a61c-1199597f3c8c)
The game has been updated to 1.5.0 please update. I prefer yours, it is simple and I don't have to go through rough steps to update. Just download the DLL and game
please tell me why I don't see the option for spawning pals
my English is not good, maybe I missed it
i hope you can give me pictures and tell me how to use it
Too bad, the open source people got greedy, now they want it to keep it amongst themselves.
Is there a way to have a Chest ESP which would also show what kind of chest it is (multiplayer)
Delete it if its not appropriate.
Hello, I have successfully compiled a DLL file in Visual Studio2022, but when I inject it into the game, the injector shows successful injection, but there is no response in the game. How should I use this compiled DLL file?
Restore extra functions for "SpawnPal", for those who still have version 0.1.2.0.
Am I missing something VS 2022 (it does compile, so there shouldnt be any issue)? Or is there specialized injector exist for this game?
Is this still possible or nah? I do see the readme states its a thing but not sure on how?
Unlocking the whole map function no longer works
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