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pantallas-retina-y-unidades's Introduction

Pantallas "retina" y unidades

Vamos a darle un repaso a las pantallas de alta densidad de píxeles y cuándo usar unas unidades u otras ;)

Un posible esquema podría ser este:

Esquema del contenido

Pantallas de alta densidad de pixels

  • Retina: The goal of Retina displays is to make the text and images being displayed extremely crisp, so that pixels are not visible to the naked eye or at viewing distance.

  • Las otras

  • Imágenes

    • Contenido
    • img:src
    • Img:srcset
    • Object-fit
    • Relleno

Unidades

  1. px
  2. em
  3. rem
  4. vh/vw
  5. ch
  6. Cuándo las uso?
  7. Media queries

Live Sass Compiler

Extensión en el Marketplace de Visual Studio

Créditos

Andrew Paterson/Getty Images


Photo by Matt Hardy on Unsplash

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