spayne / gameliftstarterplugin Goto Github PK
View Code? Open in Web Editor NEWAn Unreal Editor Plugin to setup and tear down GameLift deployments
License: Apache License 2.0
An Unreal Editor Plugin to setup and tear down GameLift deployments
License: Apache License 2.0
When I use source build 5.1 to build for development editor win64 I get this error, Done building project "GameLift.vcxproj" -- FAILED.
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "D:\Source\UnrealEngine\Engine\Build\BatchFiles\Build.bat -Target="GameLiftEditor Win64 Development -Project="C:\Users\ratho\Documents\Unreal Projects\GameLift\GameLift.uproject"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
The following 2 errors have appeared when trying to package the server:
UATHelper: Packaging (Linux): ld.lld: error: unable to find library -laws-cpp-sdk-gamelift-server
UATHelper: Packaging (Linux): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
First, thanks for making this plugin - I really needed something like this!
Attempting to build produced errors that were fixed:
Built fine after adding the getter, however on loading the project, I get the warning:
(As you can see I have spaces in the path, but this is the latest clone)
Running the FleetManager plugin then also crashes, with the stack:
Assertion failed: IsValid() [File:G:\PRIMARY\UE_5.0\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1074]
UnrealEditor_FleetManagerModule!BridgedFleet::FFleet::CB() [C:\Users\Dave\Documents\Unreal Projects\MyGameLiftProject\Plugins\FleetManager\Source\FleetManager\Private\Fleet.cpp:225]
UnrealEditor_FleetManagerModule!TBaseSPMethodDelegateInstance<0,BridgedFleet::FFleet,1,void __cdecl(bool,FString const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\PRIMARY\UE_5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UnrealEditor_FleetManagerModule!FFleetBridge::ConfigGetComplete() [C:\Users\Dave\Documents\Unreal Projects\MyGameLiftProject\Plugins\FleetManager\Source\FleetManager\Private\FleetBridge.cpp:132]
UnrealEditor_FleetManagerModule!TBaseRawMethodDelegateInstance<0,FFleetBridge,void __cdecl(TSharedPtr<IHttpRequest,1>,TSharedPtr<IHttpResponse,1>,bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\PRIMARY\UE_5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:467]
Hello,
I am at the beginning of the tutorial.
After installing python and boto3, I added the plugins to the project and built it using Visual Studio. When opening the project in Unreal, at first, indeed I got the boto3 path loading error log. After editing it in the Project Settings, the log went away and I was able to open Fleet Manager, however it is completely empty as it can be seen in the screenshot.
I do not see any other error logs. Would you know why this happens?
Thank you.
LogGameLift: Warning: About to make login request to https://tc07mravdi.execute-api.us-east-1.amazonaws.com/testfleet-api-test-stage with user0/test12
LogGameLift: Warning: Got Successful Login Response
LogJson: Warning: Field PlayerSession was not found.
LogJson: Error: Json Value of type 'Null' used as a 'Object'.
LogJson: Warning: Field PlayerSessionId was not found.
LogJson: Error: Json Value of type 'Null' used as a 'String'.
LogJson: Warning: Field PlayerSession was not found.
LogJson: Error: Json Value of type 'Null' used as a 'Object'.
LogJson: Warning: Field IpAddress was not found.
LogJson: Error: Json Value of type 'Null' used as a 'String'.
LogJson: Warning: Field PlayerSession was not found.
LogJson: Error: Json Value of type 'Null' used as a 'Object'.
LogJson: Warning: Field Port was not found.
LogJson: Error: Json Value of type 'Null' used as a 'String'.
When we try to login we get this error,
{"message":"Unauthorized"} I get this when I try to use curl command to start session
[FleetManagerLog.txt]
I noticed that it defaults to your profile name. In another project I've encountered this same issue with my aws details.
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