Comments (5)
A new patch for spelunky 2 just came out last night (1.26). It'll take some time before it works again
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Ok Thank You!
from overlunky.
I'm going to leave this open for now so others see it
from overlunky.
The latest WHIP build now works (barely) with 1.27, but a lot of random functionality is simply disabled. Running scripts is probably pretty folly. Basic UI functions are probably fine. I had to delete overlunky.ini to get it to start. Progress is being made in #259, but this might be futile cause a new patch is probably coming in the following weeks, again.
from overlunky.
I think Mr.Auto fixed it. Let me know!
from overlunky.
Related Issues (20)
- Game crashes during spinning animation after completing Cosmic Ocean. HOT 6
- set_pre_statemachine entity callbacks do not clear from clear_entity_callback.
- Scripts still wont load
- Entity:get_texture() crashes when called on liquid entities
- Add a callback when grid entities are updated
- How to load scripts? HOT 1
- Cannot destroy entity ID 0 with mouse_destroy input HOT 2
- Transition tiles do not connect properly HOT 2
- massive visual glitch HOT 3
- PRNG:random_chance not working as expected HOT 3
- Freeze after level transitions HOT 2
- Can't inject on Proton (7.0-4) any more HOT 2
- I cannot start overlunky without the game crashing HOT 2
- set_post_entity_spawn executed with wrong LuaBackend HOT 1
- Colors appear very dark on Overlunky WINE. HOT 7
- Entity clear_virtual does not work as a method HOT 3
- Entity virtual callback leaks HOT 3
- PRNG random functions use wrong index HOT 4
- Entity destructor callbacks never execute HOT 1
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