local original_texture_definition = get_texture_definition(TEXTURE.DATA_TEXTURES_HUD_TEXT_0)
local texture_definition = TextureDefinition.new()
texture_definition.texture_path = original_texture_definition.texture_path
texture_definition.width = original_texture_definition.width
texture_definition.height = original_texture_definition.height
texture_definition.tile_width = 128
texture_definition.tile_height = 64
local texture = define_texture(texture_definition)
The only way this works is if I create a copy of the hud_text image and put it in my Data/Textures folder; it's not reading it from the vanilla game textures.