Giter VIP home page Giter VIP logo

Comments (4)

Jhobean avatar Jhobean commented on July 19, 2024

Same issue of this one? #1012

from source-x.

canerksk avatar canerksk commented on July 19, 2024

Same issue of this one? #1012

It's different but not the same, it doesn't seem to have been explained properly in that regard, the thing is that me attacking someone and about to attack someone are not the same thing. When I press the attack end macro while casting a spell on someone, the spell does not need to be canceled because this work may be far away from me or behind the wall, I am not fighting someone yet. Does the reason for growth need to be canceled when there is someone I haven't fought yet?

If this was done on purpose for a few people, I think it should be optional. Since so many issues have been opened regarding this issue, it seems that it is not clear what should be done. If it is optional, the problem will be solved for everyone.

from source-x.

raydienull avatar raydienull commented on July 19, 2024

cannot reproduce.
If you are casting spell, and use the macro TargetNext and AttackLast, the spell dont need to be fizzle/cancelled.
Right now you can spell and make attack request without cancell the spell.

If player use the Change War Mode is when spell is fizzle/cancelled

from source-x.

Tolokio avatar Tolokio commented on July 19, 2024
// I'm attacking (or defending)
if ( !IsStatFlag(STATF_WAR) )
{
StatFlag_Set(STATF_WAR);
UpdateModeFlag();
//if ( IsClientActive() ) <-- disabled line
//GetClientActive()->addPlayerWarMode(); <-- disabled line
}

That code fires only when u are at peace. At peacemode, spell or skill will always fail and I think it was always like it. At the moment u attack anyone u enter on war mode.

U need to attack first, and cast spell after it. Everytime u pass from war to peace or opposite, u will faill spells or skills and that is not a bug.

The weird thing is that the lanes you removed are to send info to client ยฟand "StatFlag_Set(STATF_WAR);"let player enter into war mode? it is confusing. Maybe when sphere send warmode to client, client send another pack back to sphere confirming something?? I dont understand it :/

from source-x.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.