Comments (3)
I reported this long time ago, and it was fixed. Maybe the problem is back?
History:
#895
ba966c8
from source-x.
I downloaded the new version now and the problem remained
from source-x.
FIX
[EVENTS e_player_generic_event]
//Generic event to all players
On=@AddMulti
// - argn1 = Multi Count (The total number of slots used for this multi, the same slots used for MaxHousesAccount, MaxHousesPlayer, etc)
// - argn2 = The default priv for SRC on this multi (See defname house_privs).
// - argn3 = Indicates wether the argn1 value should change the char's count of slots or not (It's 1 by default only if argn2 == hp_owner).
// - return 1 (Only for @AddMulti): Prevents this multi from being added to SRC's house storage (Which means having it in "houses.N.key", etc).
On=@DelMulti
if (<argo.type> == t_multi) || (<argo.type> == t_multi_custom) || (<argo.type> == t_ship)
argn2 = 1
argn3 = 1
endif
from source-x.
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from source-x.