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Comments (5)

jkachhad avatar jkachhad commented on August 18, 2024

Removing the memory items does not correct the issues because notoflags are saved/cached.
To fix the issue, I think A checkcrimeseen needs to be implement on OnHarmedBy.

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cbnolok avatar cbnolok commented on August 18, 2024

Have you tried to do NOTOUPDATE after you remove the memories?

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azmanomer avatar azmanomer commented on August 18, 2024

yeah after use NOTOUPDATE its working :) so should i add that memory to player A to make him criminal for player B manually if i want to make him crim only for player B and NOTOUPDATE right?

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cbnolok avatar cbnolok commented on August 18, 2024

That's the important code:

if (this != pCharViewer) // Am I checking myself?
{
	// If they saw me commit a crime or I am their aggressor then criminal to just them.
	CItemMemory * pMemory = pCharViewer->Memory_FindObjTypes(this, MEMORY_SAWCRIME | MEMORY_AGGREIVED);
	if (pMemory != NULL)
		return NOTO_CRIMINAL;
}

You can choose to add a MEMORY_SAWCRIME or a MEMORY_AGGREIVED to the char that should see someone as a criminal, and link the memory to the criminal. Then you need to do NOTOUPDATE.

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azmanomer avatar azmanomer commented on August 18, 2024

thx for answer i think we can close the issue.

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