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another-minecraft-clone's Introduction

Another-Minecraft-Clone

What's this repository? Nothing special - The name says it all. If you know Minecraft then you must know that Minecraft is one of the most cloned games yet and this is just one of those clones...

Why do this?

  • Making this is partly fun
  • To learn procedural generation
  • I don't know more

Notes

  • Project NOT FINISHED
  • Performance is pretty slow (Or maybe it's just my potato PC...)

Credits

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another-minecraft-clone's Issues

Revive water

Details

Water structure had been removed from VoxelMap class in commit fe0c083
Water should be fixed and added again.

Bad Tree Spawn Position

Details

Tree's spawn too near. Probably some error in converting world to map and/or map to world values.

Reproducing

Just open the game.

Can this work for Godot 4+ games with multiplayer and open world chunks?

Test chunks link: WithinAmnesia/ARPG#15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

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