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Makga

범용 서버 엔진 제작

ServerGame.h

class ServerGame : public ServerBase
{
  // ...
};

Game.cpp

ServerGame server(&ConfigGame::Instance());
server.Initialize();

if (false == server.Start())
{
  LOG_FATAL << "server start fail";
  return 0;
}

server.Wait(); // 서버가 종료 이벤트를 받기 전까지 함수 내에서 대기
server.Finallize();

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