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programming's Introduction

Code Time Visits

I am Ssuish

I am a technical game artist, illustrator, and creative developer passionate about innovating next-gen technologies into games and applications.

Want to see more about me? Check out my portfolio. Let's connect and chat at here.

Demo Reel ๐Ÿ•น๏ธ

Projects ๐ŸŽฎ

Revita Rogue ๐ŸŒต (Ongoing)

  • Leads a team of four interdisciplanary developers and developed a highly-collaborative project environment using Unity Cloud and Jira.
  • Streamlines the development and build processes using Unity DevOps and PlasticSCM as the version control tool, optimizing it for zero-cost.
  • Created more than 100 2D game art assets and animation packages as a sole technical game artist.
  • Developed lighting and VFX using Universal Render Pipeline (URP) improving the visuals of the game.

Skills and Technologies Used ๐Ÿ’ป

GitHub Statistics ๐Ÿ“ˆ

Note: Top Level Languages are a metrics of which languages I have the most code in my repositories, it doesn't indicate level of proficiency.

Details Card GitHub stats Repo Commit Roadmap


programming's People

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