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Home Page: http://www.redrogue.net
License: GNU General Public License v3.0
flex roguelike
Home Page: http://www.redrogue.net
License: GNU General Public License v3.0
There's mention on the guide page that the underworld can somehow resurrect the minion, but I see no way to do this once I arrive there and searching the source code doesn't show up any obvious hints that this is possible. Is this unimplemented and planned for the future?
Opens a portal to the underworld where the undead regenerate and from which the minion can return from if killed.
To reproduce: use a melee weapon on an enemy standing right next to a wall. It's rare, but it happens, for example: http://i.imgur.com/pnA36.png Possibly related to knockback or backstab mechanics. The glitched items are inaccessible.
I reached a situation in Abyss (~12) where the Balrog seemed to be stuck. I dropped down onto his level and shot him to death with a gunblade. After getting his items, I couldn't go anywhere because there seemed to be an invisible wall just beyond where he died. (Had no teleport runes or items.)
Does Yendor have special properties? I tried wearing the Balrog's face (despite the warning) because I recalled that in an older version becoming a Balrog allowed one to jump, which ended my game. (Kind of a crummy "choice" to end the game, by the way -- if you keep it as a suicide move, could you at least make it entertaining?)
Would love to be able to play this fullscreen!
Red Rogue is tied for most enjoyable roguelike with FTL in my book.
In flash player 11.0.1.152 on OSX I get the following, most frequently shortly after entering a level.
RangeError: Error #1125: The index 32 is out of range 12.
at com.robotacid.gfx::DripFX/main()[C:\Users\st33d\Documents\rogue\1.0.7\src\com\robotacid\gfx\DripFX.as:87]
at com.robotacid.gfx::Renderer/main()[C:\Users\st33d\Documents\rogue\1.0.7\src\com\robotacid\gfx\Renderer.as:517]
at Game/main()[C:\Users\st33d\Documents\rogue\1.0.7\src\Game.as:1110]
Separate issue from prior:
While falling onto underworld portal from prior run through when morphed.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.robotacid.engine::Portal/main()[C:\Users\st33d\Documents\rogue\1.0.8\src\com\robotacid\engine\Portal.as:147]
at Game/main()[C:\Users\st33d\Documents\rogue\1.0.8\src\Game.as:1099]
I was in the overworld, and I used some runes. I decided I didn't actually want to use them the way I did, so I decided to take advantage of the "everything since you went through a door is lost" aspect of saving. I quit to menu and immediately reloaded the game. All of my items: weapons, armor, runes, and hearts were duplicated when I got back into the game.
I think the game combined the inventory I had when I quit with the inventory I had when I entered the overworld? The only odd number I had was a rune type that I had consumed one of since entering the overworld. Also, a rune type I had identified since entering the overworld was still identified when I reloaded the game.
How easily could this be converted to an AIR application that could run on an Android tablet? From what I've read, Flex can be used to make AIR apps. Do you have any knowledge about this or desire to try it?
I managed to pick up the Hades' Helm item (which just appears as _ before using an identify rune). When I use a rune on it, it seems to cause a strange bug in which the menu is locked. That is, I can press spacebar to bring up the menu or dismiss it, but I can't navigate within the menu. If I reload the game, everything is fine again. Minor annoyance, since I'm sure I'll die and lose the helm soon enough, but seems worth mentioning.
Some kind of error occurred while I was in Chaos. It popped up repeatedly. I hit dismiss all and couldn't move Red, although I could access the menu still. I quit, reloaded, it seemed fine. I switched over to the browser to enter this, leaving it in fullscreen, and it crashed entirely, but I'm willing to believe that was unrelated unless you have reason to think otherwise.
Here's traceback (which I had to copy over by hand, copy wasn't working from that field, so typos possible)
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.robotacid.phys::Collider/moveX()[C:\Users\st33d\Documents\rouge\1.0.1\src\com\robotacid\phys\Collider.as:315]
at com.robotacid.phys::Collider/main()[C:\Users\st33d\Documents\rouge\1.0.1\src\com\robotacid\phys\Collider.as:162]
at com.robotacid.phys::CollisionWorld/main()[C:\Users\st33d\Documents\rouge\1.0.1\src\com\robotacid\phys\CollisionWorld.as:63]
at Game/main()[C:\Users\st33d\Documents\rouge\1.0.1\src\Game.as:964]
Have run into the following error a couple of times (always during combat):
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.robotacid.engine::Character/render()[C:\Users\st33d\Documents\rogue\1.0.3\src\com\robotacid\engine\Character.as:1667]
at com.robotacid.gfx::Renderer/main()[C:\Users\st33d\Documents\rogue\1.0.3\src\com\robotacid\gfx\Renderer.as:477]
at Game/main()[C:\Users\st33d\Documents\rogue\1.0.3\src\Game.as:1058]
Hello. First off great game. Seriously. Everything in it is brilliant. The level generation, the special effects, the Runes system, the lack of a jump. You're clearly a genius.
Anyway, on to the glitch -- if you replace the default hotkey with pressing right (something I did because of the nature of the system) and it goes into the options to some action location... well you're sunk. You cannot fix it or use the menu anymore. Please create a special case for right so that either you can't use it as a hotkey or if you do it doesn't work in the menu. In fact, none should.
To reproduce: wear an armor enchanted with Fear; go to the underworld. The shadow will spawn in the water, crash happens immediately after.
It happened to me twice to find the mysterious "_" armour and whenever I tried to apply a rune on it, the flash projector threw an error and after dismissing this error, the menu became scrambled and unusable.
Had to quit and reload my game to fix it.
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