Comments (3)
I don't think i've seen this happen in like 2 years, maybe it's fixed now? I'll close it for now since I don't think it can be easily reproduced to test. Stabby and I have also considered the concept of removing bot infected period. We can reopen if needed.
from promod.
The bugs are very rare and hard to reproduce yes. It would be exceedingly difficult to test. Purple claimed he could reproduce it sometimes but it's unreliable. It's probably safe to close this as it's really once in a blue moon and any attempt to fix it wouldn't be worth the risk of breaking something else.
RE: bot infected. I don't like AI infected either and they introduce quite a lot of random. Sometimes the bot you spawned will just stand around doing nothing for the rest of the map so you never get another charger / spitter / whatever it was when you needed one, and sometimes the bot infected randomly does something amazing and everyone cheers.
But you're going to want to put some thought into removing all bot infected. There will be unintended consequences otherwise. As you know it's common to hit "on music" because you'll get your spawns back up by the time the tank is losing rage (since the grace period is all at the start now). Suppose I'm gaining control of the tank so I quickly spawn and mouse1 with my smoker. We land a tricap + boomer in a way that guarantees a wipe if tank commits immediately. But since AI infected aren't allowed, the bot smoker that capped someone is kicked and the freed survivor can m2 the rest of the hit. Not cool.
I've seen this happen in hunters2v2 a lot of times especially on saferoom door of c2m5. You can two-cap with hunters and the bot hunter that has someone pounced gets cleared because they became the tank.
from promod.
Yeah, it's the main reason why I'm against removing the bots. Maybe in the future a plugin can be written to just autokick bots that don't have capped survivors when tank becomes player controlled. I wanna leave it for another version though.
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Related Issues (20)
- Tank should not take damage from hittables HOT 1
- Incapacitated survivor recovery should not be interrupted by commons pushing the good samaritan HOT 5
- Finale tank disconnect causes the stage to skip with the tank alive, meaning tank + horde HOT 1
- Updated l4d_weapon_limits HOT 1
- Add this logging plugin I made HOT 13
- promod crash server HOT 4
- Missing l4d_spec_stays_spec source
- Error compiling HOT 3
- Path plugin HOT 1
- l4d2_godframes_control HOT 1
- tag missmatch not fixed :s HOT 1
- universal-item-manager HOT 1
- l4d2_drop_secondary.sp HOT 1
- Compilation error :s HOT 2
- Issue 39 HOT 3
- Bogus prints happen semi-often
- GPLv3 compliance HOT 1
- Tank HUD
- l4d2_m2_control.smx Entity error spam
- Plugin encountered error 30: Script execution timed out (item-manager.smx) HOT 6
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