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View Code? Open in Web Editor NEWPro Mod // A Competitive L4D2 Config for LGOFNOC
Home Page: http://l4dpromod.com/
License: GNU General Public License v3.0
Pro Mod // A Competitive L4D2 Config for LGOFNOC
Home Page: http://l4dpromod.com/
License: GNU General Public License v3.0
L 09/06/2014 - 15:28:18: SourceMod error session started
L 09/06/2014 - 15:28:18: Info (map "c1m1_hotel") (file "errors_20140906.log")
L 09/06/2014 - 15:28:18: [SM] Native "GetEntProp" reported: Entity 6 (6) is invalid
L 09/06/2014 - 15:28:18: [SM] Displaying call stack trace for plugin "l4d2_m2_control.smx":
L 09/06/2014 - 15:28:18: [SM] [0] Line 53, G:\L4D2\Backup_Myriapulse\Vanilla\addons\sourcemod\scripting\include\l4d2util_infected.inc::GetInfectedClass()
L 09/06/2014 - 15:28:18: [SM] [1] Line 100, G:\L4D2\Backup_Myriapulse\Vanilla\addons\sourcemod\scripting\l4d2_m2_control.sp::ResetAbilityTimer()
L 09/06/2014 - 15:56:07: Error log file session closed.
This happens with fix_engine during random drops. Sometimes grabbing ammo will trigger it, other times I've seen it print without doing anything except holding jump so you don't ledge yourself.
line 171 PrintToChatAll("%N (%s) is suspected of using a no fall damage bug.", client, STEAM_ID);
L 09/23/2013 - 02:47:23: SourceMod error session started
L 09/23/2013 - 02:47:23: Info (map "c2m4_barns") (file "errors_20130923.log")
L 09/23/2013 - 02:47:23: [SM] Native "SDKHooks_DropWeapon" reported: Weapon 316 is not owned by client 4
L 09/23/2013 - 02:47:23: [SM] Displaying call stack trace for plugin "optional/l4d2_drop_secondary.smx":
L 09/23/2013 - 02:47:23: [SM] [0] Line 47, G:\l4d2_drop_secondary.sp::PlayerDeath()
L 09/23/2013 - 02:47:24: Error log file session closed.
Thanks
L 09/09/2014 - 15:12:42: SourceMod error session started
L 09/09/2014 - 15:12:42: Info (map "c5m1_waterfront") (file "errors_20140909.log")
L 09/09/2014 - 15:13:42: [SM] Plugin encountered error 30: Script execution timed out
L 09/09/2014 - 15:13:42: [SM] Displaying call stack trace for plugin "item-manager.smx":
L 09/09/2014 - 15:13:42: [SM] [0] Line 171, C:\Promod\addons\sourcemod\scripting\item-manager.sp::SelectWantedItems()
L 09/09/2014 - 15:13:42: [SM] [1] Line 80, C:\Promod\addons\sourcemod\scripting\item-manager.sp::Timed_PostMapStart()
L 09/09/2014 - 15:28:23: Error log file session closed.
L 09/09/2014 - 15:33:27: SourceMod error session started
L 09/09/2014 - 15:33:27: Info (map "c5m1_waterfront") (file "errors_20140909.log")
L 09/09/2014 - 15:33:27: [SM] Plugin encountered error 30: Script execution timed out
L 09/09/2014 - 15:33:27: [SM] Displaying call stack trace for plugin "item-manager.smx":
L 09/09/2014 - 15:33:27: [SM] [0] Line 171, C:\Promod\addons\sourcemod\scripting\item-manager.sp::SelectWantedItems()
L 09/09/2014 - 15:33:27: [SM] [1] Line 80, C:\Promod\addons\sourcemod\scripting\item-manager.sp::Timed_PostMapStart()
L 09/09/2014 - 15:59:10: Error log file session closed.
L 09/09/2014 - 16:02:47: SourceMod error session started
L 09/09/2014 - 16:02:47: Info (map "c13m1_alpinecreek") (file "errors_20140909.log")
L 09/09/2014 - 16:03:12: [SM] Plugin encountered error 30: Script execution timed out
L 09/09/2014 - 16:03:47: [SM] Displaying call stack trace for plugin "item-manager.smx":
L 09/09/2014 - 16:03:47: [SM] [0] Line 171, C:\Promod\addons\sourcemod\scripting\item-manager.sp::SelectWantedItems()
L 09/09/2014 - 16:03:47: [SM] [1] Line 80, C:\Promod\addons\sourcemod\scripting\item-manager.sp::Timed_PostMapStart()
L 09/09/2014 - 16:12:26: Error log file session closed.
L 09/09/2014 - 16:33:58: SourceMod error session started
L 09/09/2014 - 16:33:58: Info (map "c8m1_apartment") (file "errors_20140909.log")
L 09/09/2014 - 16:33:58: [SM] Plugin encountered error 30: Script execution timed out
L 09/09/2014 - 16:33:58: [SM] Displaying call stack trace for plugin "item-manager.smx":
L 09/09/2014 - 16:33:58: [SM] [0] Line 171, C:\Promod\addons\sourcemod\scripting\item-manager.sp::SelectWantedItems()
L 09/09/2014 - 16:33:58: [SM] [1] Line 80, C:\Promod\addons\sourcemod\scripting\item-manager.sp::Timed_PostMapStart()
L 09/09/2014 - 16:44:44: Error log file session closed.
How to fix ?
Sincerely,
//// current.sp
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(264)
: error 021: symbol already defined: "GetEntityAddress"
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(266)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(268)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(271)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(274)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(276)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(281)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(283)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\include\l4d2d_internals.inc(286)
: error 010: invalid function or declaration
// G:\GitHub\Promod\addons\sourcemod\scripting\current.sp(270) : warning 203: sy
mbol is never used: "GetBaseEntitySDKCall"
//
// 9 Errors.
//
same error for
infected_flow_warp.sp
item-manager.sp
l4d_boss_percent.sp
l4d_tank_control.sp
l4d2_fix_deathspit.sp
l4d2_getupfix.sp
l4d2_godframes_control.sp
l4d2_setscores.sp
l4d2_spitdontswallow.sp
logger-plugin.sp
readyup.sp etc....
list of files includes folder :
http://pastebin.com/93SQyBbN
I forgot to install something?
Thank you for your reply.
Sincerely,
Hello,
sorry dude but tag missmatch is not fixed :
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// l4d_weapon_attributes.sp
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(19) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(20) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(21) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(22) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(23) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(24) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(25) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(26) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(27) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(28) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(29) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(30) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(31) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(32) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(33) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(34) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(35) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(36) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(157) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(161) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(165) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d_weapon_attributes.sp(169) : warning 213: tag mismatch
// Header size: 3116 bytes
// Code size: 7236 bytes
// Data size: 3348 bytes
// Stack/heap size: 16384 bytes; Total requirements: 30084 bytes
//
// 22 Warnings.
//
// Compilation Time: 0,25 sec
// ----------------------------------------
//// l4d2_director_commonlimit_block.sp
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d2_director_commonlimit_block.sp(61) : warning 213: tag mismatch
// D:\Documents\Downloads\sourcemod-1.6.0-hg4028-linux\addons\sourcemod\scriptin
g\l4d2_director_commonlimit_block.sp(64) : warning 213: tag mismatch
// Header size: 2028 bytes
// Code size: 2064 bytes
// Data size: 1400 bytes
// Stack/heap size: 16384 bytes; Total requirements: 21876 bytes
//
// 2 Warnings.
//
// Compilation Time: 0,14 sec
// ----------------------------------------
Press enter to exit ...
L 08/21/2013 - 14:46:33: SourceMod error session started
L 08/21/2013 - 14:46:33: Info (map "c5m1_waterfront") (file "errors_20130821.log")
L 08/21/2013 - 14:46:33: [SM] Native "GetClientTeam" reported: Client index 442 is invalid
L 08/21/2013 - 14:46:33: [SM] Displaying call stack trace for plugin "l4d2_godframes_control.smx":
L 08/21/2013 - 14:46:33: [SM] [0] Line 169, G:\L4D2\War\ProMod-master\ProMod-master\addons\sourcemod\scripting\l4d2_godframes_control.sp::OnTakeDamage()
L 08/21/2013 - 14:46:34: [SM] Native "GetClientTeam" reported: Client index 446 is invalid
L 08/21/2013 - 14:46:34: [SM] Displaying call stack trace for plugin "l4d2_godframes_control.smx":
L 08/21/2013 - 14:46:34: [SM] [0] Line 169, G:\L4D2\War\ProMod-master\ProMod-master\addons\sourcemod\scripting\l4d2_godframes_control.sp::OnTakeDamage()
L 08/21/2013 - 14:46:34: [SM] Native "GetClientTeam" reported: Client index 446 is invalid
L 08/21/2013 - 14:46:34: [SM] Displaying call stack trace for plugin "l4d2_godframes_control.smx":
L 08/21/2013 - 14:46:34: [SM] [0] Line 169, G:\L4D2\War\ProMod-master\ProMod-master\addons\sourcemod\scripting\l4d2_godframes_control.sp::OnTakeDamage()
L 08/21/2013 - 14:46:37: [SM] Native "GetClientTeam" reported: Client index 434 is invalid
L 08/21/2013 - 14:46:37: [SM] Displaying call stack trace for plugin "l4d2_godframes_control.smx":
L 08/21/2013 - 14:46:37: [SM] [0] Line 169, G:\L4D2\War\ProMod-master\ProMod-master\addons\sourcemod\scripting\l4d2_godframes_control.sp::OnTakeDamage()
missing
//// universal-item-manager.sp
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\universal-item-manager.sp(6)
: fatal error 120: cannot read from file: "l4d2_saferoom_detect"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,14 sec
// ----------------------------------------
Hello,
//// l4d_weapon_attributes.sp
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(19) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(20) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(21) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(22) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(23) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(24) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(25) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(26) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(27) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(28) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(29) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(30) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(31) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(32) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(33) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(34) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(35) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(36) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(125) : warning 217: loose indentation
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(129) : error 035: argument type mismatch (argument 1)
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(131) : error 017: undefined symbol "iAttrIdx"
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(138) : error 035: argument type mismatch (argument 1)
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(140) : error 017: undefined symbol "iAttrIdx"
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(157) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(161) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(165) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(169) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(210) : warning 217: loose indentation
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(212) : warning 217: loose indentation
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(217) : warning 217: loose indentation
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d_weapon_attributes.sp
(222) : warning 217: loose indentation
//
// 4 Errors.
//
// Compilation Time: 0,25 sec
// ----------------------------------------
//// pause.sp
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\pause.sp(5) : fatal erro
r 120: cannot read from file: "readyup"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,08 sec
// ----------------------------------------
//// l4d2_director_commonlimit_block.sp
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d2_director_commonlimi
t_block.sp(61) : warning 213: tag mismatch
// G:\L4D2\War\ProMod-master\addons\sourcemod\scripting\l4d2_director_commonlimi
t_block.sp(64) : warning 213: tag mismatch
// Header size: 2028 bytes
// Code size: 2064 bytes
// Data size: 1400 bytes
// Stack/heap size: 16384 bytes; Total requirements: 21876 bytes
//
// 2 Warnings.
//// temphealthfix.sp
// Header size: 1972 bytes
// Code size: 1936 bytes
// Data size: 1472 bytes
// Stack/heap size: 16384 bytes; Total requirements: 21764 bytes
//
// Compilation Time: 0,11 sec
// ----------------------------------------
readyup version used ?
Thanks
And possibly change the flag to !distance
http://www.l4dnation.com/confogl-and-other-configs/less-randomness-in-tank-punches
Hi everyone!
Most of us know that there are different types of tank punches, and some of them are really annoying.
I've tried to investigate the case and here is what I've made.
The effects of tank punch are calculated from tank animation, namely from the position of his right hand. There is animation when he hits with his left hand, and his right hand is going back. This causes "back-punch".
Note that only server-side animation comes into account, whereas "z_show_swings 1" shows effects from both client- and server-side animation.
To control server-side animation, I added a new forward in "left4downtown", called "L4D2_OnSelectTankAttack" and wrote a simple plugin that is using it. By default, it blocks back-punch ("left hook". replaces it with another one).
And here are my files:
Updated Left4downtown2
God Frames Be Gone would be a good place to start: http://forums.alliedmods.net/showthread.php?t=127934
Not a bug with promod but it is a bug with l4d2 that we ought to address.
Stop close please....
I use what you give me so the error does not come from me
In order to be compliant with the sourcemod license, we must begin to distribute the source code whenever we distribute compiled plugins.
Additionally, storing binaries tends to bloat the size of the repository. See here: http://robinwinslow.co.uk/2013/06/11/dont-ever-commit-binary-files-to-git/
To address both these issues I recommend that we store only the source code in the master branch of the repository, and use l4dpromod.com to distribute binaries.
Optional
I changed the way the plugin works (as well as changed a MAXPLAYERS into MaxClients). There is an extra parameter before the weapon list to allow the way ammo giving to be controlled.
MatthewClair/sourcemod-plugins@9d0e75b
MatthewClair/sourcemod-plugins@2270b1a
Possible actions:
I wasn't sure which you would prefer so I'm leaving it up to you.
Hello,
L 04/30/2014 - 12:48:59: SourceMod error session started
L 04/30/2014 - 07:48:59: Info (map "c5m2_park") (file "errors_20140430.log")
L 04/30/2014 - 07:48:59: [SM] Plugin encountered error 15: Array index is out of bounds
L 04/30/2014 - 07:48:59: [SM] Displaying call stack trace for plugin "tank_hud.smx":
L 04/30/2014 - 07:48:59: [SM] [0] Line 189, F:\L4D2\Serveur\addons\sourcemod\scripting\tank_hud.sp::ToggleTankPanel_Cmd()
L 04/30/2014 - 12:50:50: Error log file session closed.
lgofnoc_loadplugin promod/basebans.smx
lgofnoc_loadplugin promod/basecommands.smx
lgofnoc_loadplugin promod/basecomm.smx
lgofnoc_loadplugin promod/admin-flatfile.smx
lgofnoc_loadplugin promod/adminhelp.smx
lgofnoc_loadplugin promod/adminmenu.smx
// L4D2Lib & util & saferoom detect
lgofnoc_loadplugin promod/l4d2lib.smx
lgofnoc_loadplugin promod/l4d2util.smx
lgofnoc_loadplugin promod/l4d2_saferoom_detect.smx
// Lgofnoc basics
lgofnoc_loadplugin promod/lgofnoc.smx
lgofnoc_loadplugin promod/readyup.smx
lgofnoc_loadplugin promod/pause.smx
Should be optional no ?
Hello,
i have installed Promod 3.2 with Sourcemod and my server after crash after say !match > choose 1v1 > 1v1 hunters.
no error in log file (console.log or log sourcemod).
Any idea ??
Plugin :
[b] meta list[/b]
[quote]
00:24:47 Listing 7 plugins:
[01] Stripper (1.2.2) by BAILOPAN
[02] SourceMod (1.5.0-dev+3788) by AlliedModders LLC
[03] L4DToolZ (1.0.0.10RC2) by Ivailosp
[04] Left 4 Downtown 2 Extension (0.5.4.2) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
[05] SDK Tools (1.5.0-dev+3788) by AlliedModders LLC
[06] Builtin Votes (0.5.7) by Powerlord
[07] SDK Hooks (2.2.0) by Tsunami, psychonic
[/quote]
[b]Metamod:Source 1.9.0[/b] or latest snapshot
[b]sm plugins list[/b] :
[quote]
00:25:02 [SM] Listing 19 plugins:
01 "Basic Info Triggers" (1.5.0-dev+3788) by AlliedModders LLC
02 "Fun Commands" (1.5.0-dev+3788) by AlliedModders LLC
03 "Sound Commands" (1.5.0-dev+3788) by AlliedModders LLC
04 "Basic Votes" (1.5.0-dev+3788) by AlliedModders LLC
05 "Player Commands" (1.5.0-dev+3788) by AlliedModders LLC
06 "Basic Commands" (1.5.0-dev+3788) by AlliedModders LLC
07 "Reserved Slots" (1.5.0-dev+3788) by AlliedModders LLC
08 "Client Preferences" (1.5.0-dev+3788) by AlliedModders LLC
09 "Match Vote" (1.1) by vintik
10 "L4D2 Ready Up" (0.17.13) by Downtown1 and Frustian, continued by AtomicStryker
11 "Basic Ban Commands" (1.5.0-dev+3788) by AlliedModders LLC
12 "Basic Comm Control" (1.5.0-dev+3788) by AlliedModders LLC
13 "Admin Menu" (1.5.0-dev+3788) by AlliedModders LLC
14 "Anti-Flood" (1.5.0-dev+3788) by AlliedModders LLC
15 "Admin Help" (1.5.0-dev+3788) by AlliedModders LLC
16 "Admin File Reader" (1.5.0-dev+3788) by AlliedModders LLC
17 "Confogl's Competitive Mod" (2.2.2) by Confogl Team
18 "Fun Votes" (1.5.0-dev+3788) by AlliedModders LLC
19 "Basic Chat" (1.5.0-dev+3788) by AlliedModders LLC
[/quote]
OS : Windows XP SP3 (SM 1.5.0-dev+3773) or Debian Squeeze 64 bits (1.5.0-dev+3788)
Dump under Linux :
[url=http://www.mediafire.com/?7zo77axj93w1h2m]http://www.mediafire.com/?7zo77axj93w1h2m[/url]
Thanks for help.
I tested Promod 3.1 > same problem (debug activated)
[quote]----------------------------------------------
CRASH: jeudi 28 février 2013, 02:04:06 (UTC+0100)
Start Line: ./srcds_linux -game left4dead2 +maxplayers 8 -port 27025 +ip 192.168.1.32 -debug +map c1m1_hotel
[New Thread 4411]
[New Thread 4412]
[New Thread 4462]
[New Thread 6594]
[New Thread 4485]
[New Thread 4409]
[New Thread 4458]
#0 0xebf2cd72 in ?? ()
No symbol table info available.
eax 0x0 0
ecx 0x1 1
edx 0x1 1
ebx 0xffab547c -5548932
esp 0xffab5438 0xffab5438
ebp 0xffab5448 0xffab5448
esi 0x0 0
edi 0xd3ff038 222294072
eip 0xebf2cd72 0xebf2cd72
eflags 0x200282 [ SF IF ID ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x3 3
gs 0x63 99
End of Source crash report
----------------------------------------------[/quote]
file core as generated...
update 3.1 to 3.2 > same problem :(
[quote]CRASH: jeudi 28 février 2013, 02:09:42 (UTC+0100)
Start Line: ./srcds_linux -game left4dead2 +maxplayers 8 -port 27025 +ip 192.168.1.32 -debug +map c1m1_hotel
[New Thread 9739]
[New Thread 9740]
[New Thread 9745]
[New Thread 9737]
[New Thread 9746]
[New Thread 9741]
#0 0xebef2d72 in ?? ()
No symbol table info available.
eax 0x0 0
ecx 0x1 1
edx 0x1 1
ebx 0xff957f0c -6979828
esp 0xff957ec8 0xff957ec8
ebp 0xff957ed8 0xff957ed8
esi 0x0 0
edi 0xe4e6038 240017464
eip 0xebef2d72 0xebef2d72
eflags 0x200282 [ SF IF ID ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x3 3
gs 0x63 99
End of Source crash report
----------------------------------------------[/quote]
Cordialy
May as well add this for completion's sake: http://forums.alliedmods.net/showthread.php?t=135658
I'm trying to collect some stats on comp L4D2 so I wrote a plugin that sends me mapname,configname,survivorcount to a central server. That gets logged into a SQL DB which I'll eventually make some sort of web interface for. The plugin itself is pretty light-weight since it just sends out a single UDP packet at the end of each round.
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