Comments (5)
explain further
from promod.
Usually people start hitting !health when they think the prospects for infected to reduce the health of the survivors before they reach the saferoom are diminishing and they want to know how much work they have to do (or prevent) in a short amount of time. That puts the player in an awkward position of having to do quick arithmetic at the same time as they're planning what they're going to do next. That is really shitty on survivor when you must maintain your focus on accomplishing short-term goals at all times.
My suggestion is that !health could display additional information about the score line: either the current difference (the difference between your score and the enemy score) or what the difference would be if the safe room door closed right now. I don't have l4d2 installed anymore so I can't look at the actual output, but I remember thinking that there was some superfluous output that could be trimmed to make room for this. Don't quote me on that though.
I reopened this so you would notice it -- if the idea is more clear now but you still don't want to do it, please close as "won't do" or "won't fix". Thanks :o)
from promod.
Got it. Simple enough, I'll even make it pretty and show a colourful number in between parentheses after the player's team saying how far behind/ahead they are.
from promod.
while at it maybe add some color to all the health bonus values to make them pop out with promod coloring standards?
from promod.
completed pending testing
from promod.
Related Issues (20)
- Tank should not take damage from hittables HOT 1
- Incapacitated survivor recovery should not be interrupted by commons pushing the good samaritan HOT 5
- Finale tank disconnect causes the stage to skip with the tank alive, meaning tank + horde HOT 1
- Updated l4d_weapon_limits HOT 1
- Add this logging plugin I made HOT 13
- promod crash server HOT 4
- Missing l4d_spec_stays_spec source
- Error compiling HOT 3
- Path plugin HOT 1
- l4d2_godframes_control HOT 1
- tag missmatch not fixed :s HOT 1
- universal-item-manager HOT 1
- l4d2_drop_secondary.sp HOT 1
- Compilation error :s HOT 2
- Issue 39 HOT 3
- Bogus prints happen semi-often
- GPLv3 compliance HOT 1
- Tank HUD
- l4d2_m2_control.smx Entity error spam
- Plugin encountered error 30: Script execution timed out (item-manager.smx) HOT 6
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from promod.