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maluoi avatar maluoi commented on May 23, 2024

Have you updated the data layout of your SKSettings struct? There were a few fields removed. The recent commits for v0.4 do introduce a good number of breaking changes, so if you're trying to keep the rust bindings up with /develop, make sure you're watching the change-log really carefully!

See here:
v0.3.9...develop

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mvvvv avatar mvvvv commented on May 23, 2024

Of course and the proof could be that the behavior change when I change the AppMode value. I checked all the commits to apply the changes. But if you don't have this problem, I have to triple check :o).

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maluoi avatar maluoi commented on May 23, 2024

I guess also, you probably mean origin mode, not app mode? AppMode.XR should be the only option that makes much sense on Quest.

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mvvvv avatar mvvvv commented on May 23, 2024

of course yes.

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maluoi avatar maluoi commented on May 23, 2024

I do see some strange behavior with origin mode. Local is quite solid. Stage seem to be behaving pretty fine, a little odd in stationary boundary mode, but still reasonable. Floor is giving me some unexpected results, which is a little odd since Quest directly supports that extension.

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mvvvv avatar mvvvv commented on May 23, 2024

I believe that you fixed the problem of the camera waltzing rather than rotating. And I wonder if that might not be the origin of the problem. For example, every time the virtual keyboard opens, it opens at my belly button.
I checked my code and didn't see anything unusual.

EDIT : I tested again and the watz problem occurs with Stage but not with Floor ... So maybe you didn't fix it ... I guess you should implement my little IStepper FlyOver to see the problem. it was odd before 0.40 and it's more odd now.

https://github.com/mvvvv/StereoKit-rust/blob/master/src/tools/fly_over.rs

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