Comments (3)
Thanks for the video! I believe this is primarily related to the fact that hands have multiple interactors instead of just a single one. When you grab the object up close, the pinch gesture activates an interactor from your finger to your thumb, as well as an interactor from the hand to the panel!
I believe the solution here is to build some kind of relationship between the interactors to say "I can't be active if a higher priority interactor from the same source is active". I'm still thinking a bit about how best to do this, but it's towards the top of my list at the moment :)
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