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Tile class implementation
Rather than using a 2D integer array, I'm suggesting to use a 2D array of tile Classes, this would make it easier to implement the special wall/wall corner textures. I have a working version of the project with the use of the tile class on a local branch, which I will upload later today. The use of the tile Class will enable us to record more detailed information about the tile, rather than just storing them as id's.
Please give feedback/comment on idea.
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