stijnwop / guidancesteering Goto Github PK
View Code? Open in Web Editor NEWGuidance Steering (AutoTrack) for Farming Simulator 22.
Guidance Steering (AutoTrack) for Farming Simulator 22.
When using a G29 wheel it will not lock onto the course, it will snap towards the course but doesn't stay locked onto the created course
So... this is a good feature for a GPS, is a real idea.
I'm happy to have GPS, but i would like as an enhancement with makes it's easier by playing without an hud to have like the GPS of 17 and te real life gps to hear a beep if gps steering is enabled and a sound when its turned
hello i have a g29 car steering wheel. the setting of the gps works very well but impossible to activate. when I unplug the car wheel and play the keyboard, it works very well.
when the direction is changed, the guidance is deactivated. is it possible to disable this
Describe the bug
Currently can load saved tracks from the steering menu after pressing ctrl-s. When you go into the menu there is just a "create," "remove," and "save" option. I have the track that I want to use selected in via the navigation errors that was saved previously. No load button appears, and nothing happens with the combine GPS is installed in. When you go outside the combine and select alt-x to see if that will start up the currently selected track from the ctrl-s menu, it reports that you need to create or load a track first.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
In step 9, selecting the previous saved track should either provide a load button or auto load the necessary track for the implement with GPS installed.
Screenshots
See attached screenshots.
Desktop (please complete the following information):
Additional context
I have tried both the dev script and manually zipping to make the folder from the unzipped repository from get hub. I did also try updating to the latest version as some changes have been committed since my first download. Same effect in all versions. The saved track is there, but it won't load.
I was using the Auto+B option since I can't drive straight for 15m to correctly use the A+B. Will it be coming back? I liked the Auto B or the other one can't remember the name!
does show up i the mods menu but when starting a emty save game with only gps mod in the mods folder it does not show up and in game nothing happens
How do I deactivate it when I am no longer on a field?
the money is gone correctly after buying the GPS, but its just gone... it doesnt appear in finances tab...
would love to see it in :)
Not sure if it is a bug or that I am missing something.
I noticed with the Bredal K165 (with the biggest width as upgrade) when i set up a track with fertilizer the width is much bigger as all know then when you use it with lime.
So i have 2 of those Bredal, 1 with lime, 1 with fertilizer.
I am trying to understand why it takes when choosing autowidth the width of fertilizer despite the content of the equipment is lime.
And how to work around it to have it take the width with lime.
Cause manually making the width lower well it does take some patience to get it halved in width.
For fertilizer it works flawless.
Is it cause it can do both and both have different width that GPS is having issues to read it what is in it to calculate/read the proper width per filltype in case of the Bredal?
Just curiousity and trying to find out if I am doing something wrong on my end with the Bredal K165
Default action on headland is now set to stopping.
Introduce:
I am not getting any log errors but from time to time when I port into a vehicle with GPS using the Tab / Shift+Tab keys I crash to desktop. Could this be the cause?
I think it would be wonderful if there would be an Option to have a HUD that resembles a view similar to the real life GPS. So rather then having the lines printed on the ground, having a small map like HUD that shows the GPS Lines and further information like a real life GPS screen.
But I am unsure if this is even technically possible.
Getting this error on a Dedi Server if it matters! It is repeating A LOT!
2019-02-02 15:58 LUA call stack:
2019-02-02 15:58 =C:/Users/Josh/Documents/My Games/FarmingSimulator2019/mods/FS19_aaa_GPS/src/vehicles/GlobalPositioningSystem.lua (708) : printCallstack
2019-02-02 15:58 =C:/Users/Josh/Documents/My Games/FarmingSimulator2019/mods/FS19_aaa_GPS/src/vehicles/GlobalPositioningSystem.lua (415) : guideSteering
2019-02-02 15:58 dataS/scripts/vehicles/SpecializationUtil.lua (26)
2019-02-02 15:58 dataS/scripts/vehicles/Vehicle.lua (1281) : raiseEvent
2019-02-02 15:58 dataS/scripts/network/NetworkNode.lua (98) : update
2019-02-02 15:58 dataS/scripts/network/Server.lua (58) : updateActiveObjects
2019-02-02 15:58 dataS/scripts/BaseMission.lua (1495) : update
2019-02-02 15:58 dataS/scripts/FSBaseMission.lua (1990) : update
2019-02-02 15:58 dataS/scripts/missions/mission00.lua (462) : update
2019-02-02 15:58 dataS/scripts/main.lua (1857) : update
2019-02-02 15:58 Validity check failed in TransformGroup_worldToLocal:
2019-02-02 15:58 ......\src\engine\app\ReflectionAndScriptBinding.cpp (3787): !MathUtil::isNaN(pArgs->arg[0].f)
Is your feature request related to a problem? Please describe.
This is in relation to my previously issued bug report, #71. Now that the tracks are loading with 2 vehicles and 3 tracks, I can create new tracks, but ones that were previously loaded still appear on screen while making the new one. Unfortunately the alt-e isn't clearing the currently selected track, and I don't see a clear button in the ctrl-s menu.
Describe the solution you'd like
A clear button in the ctrl-s menu or an alt- option for clearing the currently loaded track would be great for starting a new one.
Describe alternatives you've considered
I tried using alt-e to start a new track, assuming that would remove the currently loaded track, before a second alt-e would give me a point A. However, with a track loaded, pressing alt-e just gives me a point A with the current track still loaded.
Additional context
I am currently on bed and on my phone. I can provide screenshots tomorrow evening when I have time to play again.
I for one would love to see a port over of the GPS mod by zzz from FS 17.
However
Ive already spoken out on Modhub.us regarding this mod. Firstly guys, nice idea, however this is an ALPHA build, not a BETA.
Beta is fully functional with clear operating instructions and just needs bug testing and seeing if it can be broken on as many other computers and situations as possible and report gathered. Alpha is under development and incomplete.
If something is in Alpha build it should really not be on general release until you have a stable product. And it should be tested by a selected group of testers that can give clear and comprehensive bug reports.
In shop purchase with a new vehicle works nicely
.
In shop purchase on existing vehicle on the models I tried appears to work.
In field or workshop vehicle repair has issues to add it on site. (##)
Key command,Ctrl + s once the unit is installed has issues, W= forward, S= backwards, D = right, A = Left as standard movement keys so I would recommend NOT using them neat or unaltered. E, Q and Z also avoid. E = Enter / leave a vehicle. (##)
In vehicle hitting CTRL + S makes the vehicle go backwards and brings up a line of white dots vertically on the screen, NOT a onscreen menu as stated in instructions (##)
Programming it needs to be easier and if possible an onscreen cick to set and adjust.
Other supposed controls on here you dont mention using Alt + S to open the onscreen menu (##) got that out of the code, not everyone that downloads it is conversant with code and protocol. Remember your doing a mod for people that just need to put a key in and go, not understand the law of the universe. Simplify and have it onscreen click and go.
The overall operation also has issues with Mechanised crop sprayers, issue unclear, but getting it to work overall is a problem.
The code is simple enough, though adding an easy way to download the mod rather than download, unpack, run zip.bat, put mod file in the mods folder. Just a download a file put it in the mods folder is making life easy.
Please take this is the way it is meant to be given as constructive critiscism not a flame. The comments are there to help. Youve made good progress on it and need to get the bugs out of the system and make it more user friendly. The code is simple enough, though adding an easy way to download the mod rather than download, unpack, run zip.bat, put mod file in the mods folder. Just a download a file put it in the mods folder is making life easy.
The described + and - are not working on a german keyboard by default. the assignment is "ß" for "+" and "´" (like in é) for "-"
I like what you've done until now. Keep up the great work.
Describe the bug
Guidance Steering doesn't work with the cotton harvester.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Guidance Steering won't work with the cotton harvester.
Screenshots
I think it isn't required.
Desktop (please complete the following information):
Additional context
The cotton harvester I'm using is the default one.
Visual indication that the vehicle is in guided mode by changing the white centerline dots to green.
You cant go into Ctrl S menu and edit the Width With the Left or Right Arrows.
Using the Left Alt + or - Takes such a long time
Nach dem erstellen eines Track wollte ich diesen ausführen dabei kam es zum einfrieren des Spieles.
After creating a track I wanted to use them and then the Game freeze.
After selecting a track in the GPS menu it is impossible to close the menu. Pressing ESC doesn't have an affect any more nor does trying to click the button with the mouse. After selecting the track that was set at the beginning everything works fine.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Closing the menu should work at any time. Changing tracks should not change the behaviour of the menu itself in any way.
Desktop:
In the old GPS mod for FS17, you were able to shift the track left or right, to better line up with field edges. This is would be a great feature to add to Guidance Steering, since the tracks are not as easily changed on the fly.
Describe the bug
When using the Vaderstad 6m direct seed drill, the alt-r function sets the width to 21 meters, rather than the 6 meters it should be.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
When you select alt-r it should set to the width of the vehicle in the store and vehicles XML file. Same effect should occur when you go into ctrl-s menu and select the auto width button.
Desktop (please complete the following information):
Additional context
The manual adjustment does work to get it to 6 m, but anytime you hit alt-r it will jump back to 21 m in width.
When I press the activate steering, without a track created, it complains I have to create or load a track first, which make sense, but would be great if it would just follow the current white dotted line instead when activated without a set track. That way it would be quick and easy to lock in on a line of straw or a lane on the road without having to do a lot of set up first.
If I want to use the following mods, TSX_EnhancedVehicle and KeyboardSteer in the game, unfortunately, your mod does not work. Can you please Help!
I think I found a bug.
When I set a track (already set point A) and drive forward, the guiding lines point backwards.
Like when you drive backwards without setting up a track.
Running the latest version.
Location: Ravenport West side of field 8
Machinery:
Improve the current HUD with icons and live data.
Just a suggestion, is it possible to add the possibility to creat a line in the Menu with the ingame Map? So that you don't have to drive to a particular position and do it all in the menu like real GPS?
Just a suggestion, you're doing a great work!
I want to get the update version, i downloaded one that was already Zipped i guess. When i click the Zip.Bat file a black screen opens for a split second then dissapiers and .zip file is created. What am i doing wrong?
Im able to just highlight everything and zip it into a zip file, but not sure why the bat file isnt working. I have 7zip
Moin ... there is a possibility. That you can disable GPS. Since the line is always on. That you can switch on/off with a button, for example. And that there may be a HUD display, with status and stash possibilities. Otherwise, this is a hammer mod ... Thank you
Greeting Jan
Link to the release code on the main page leads nowhere and says there is no release repo available.
What are tracks? Are they per vehicle? Per farm? Per Server?
What do they save? Do I want one per vehicle, per field and so on? Meaning 100s of Tracks?
I need this when using GPS for plowing straight field edges together, else the tractor consistently stops.
if the steering wheel is not in the middle, the Auto width is 0.2 smaller or bigger
but if I do it in the ctrl + s menu, it's right
Each farm will have a list of tracks.
Tracks in SP will have the global access flag.
was testing it in single player had no other mods other than the map, set AB line pressed cruise control and Alt+x and it deactivated cruise control, while in guidance mode it will not let me enable cruise control
When I launch the game I go to installed mods and it shows up. When I launch a save or create a new save it does not show up on the list to activate.
I've configured some stuff to work on my gamepad (as shown below), and the "Show guidance steering menu" actually does show up in the Input Help window when I hold down LB and RB, but the other assigned controls do not.
Possible to have the others show up too? Could maybe be an option in the mod, as I suppose it could crowd up that window quite a bit too, especially for keyboard as I think that variant shows all keys all the time since there's no equivalent RB/LB modifiers that filters the list there... 🤔
I just started using it, and the width does not allow me to adjust it using the 2730 ripper. Width is stuck at 16 meters, it should be 8.
A feature of the old GPS mod I used a lot was the ability to rotate a track, mainly the option to just flip it through 90 degrees which is great for switching between the main orientation of the field and the headlands. Fine tuning the angle I used less, but that's a help for fields which are oriented off the main grid. This is probably on your to do list but I just wanted to mention it.
Also thank you, I only discovered the mod this morning but already it's been a massive help. I'll be following development with interest and I wish you all the best in your endeavours.
The left/right shifting of the tracks only works in North, East, South, West directions when Snap terrain angle is activated.
The shifting doesn't work in North-West or North-East directions.
The auto width wont detect the Gregoire besson SPSL 9 plow, and when i want to make it bigger by hitting Alt + it wont work, but i can make it smaller by hitting Alt -
Eddited
Found out the increase width manually wasn't mapped to a key fully, was mapped Left Alt,
2019-02-02 20:41 Error: Running LUA method 'update'.
2019-02-02 20:41 C:/Users/Josh/Documents/My Games/FarmingSimulator2019/mods/FS19_aaa_GPS/src/gui/frames/GuidanceSteeringSettingsFrame.lua:121: attempt to index field 'guidanceSteeringWidthInCrementElement' (a nil value)
2019-02-02 20:41 [Info]: : "function: 0x01d03a5c7b48"
saving track looks go as planned i also see it happening in the server log of the dedicated server
but when selecting a track in the gui i dont see anything happen ingame and also not on the server log (for me i got the feeling we missing the the loading track button)
After activating Guidance Steering I drop between 35-40 FPS and the game becomes laggy
Not a problem.
When starting Guidance Settings, default: Show lines = ON
Is it possible to get this default settings like: Show lines = Off
Thank You.
Cheers
Bakey
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