Comments (2)
It was hastily edited from previous version.
There is definitely need for a full rewrite, but since I am no lawyer, it might take little bit of time...
Thanks for reminding it to me.
FYI, in practice, the only thing we currently collect is some anonymous metrics (how many time run per months, what platforms are being targeted, etc...) and crash report (if user press the Send button).
from stride.
@xen2 Thanks for the response :)
from stride.
Related Issues (20)
- Font Rendering: Inconsistent Blending between font types
- Font Rendering: SDF Kerning and vertical Tracking incorrect
- Font Rendering: Inconsistent Kerning between Dynamic and SDF fonts
- Font Rendering: Inconsistent Kerning and Tracking between Offline and Runtime Rasterized Fonts
- README.md - Content update
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- Resolve UnmanagedArray<T> obsolescence warnings
- Null reference exception when opening GameStudio settings HOT 4
- feature that make you can multiply, divide, sum, subtract on float and int on the properties section
- [TextBlock] - Runing game causes segmentation fault on Linux HOT 1
- Stride 4.2 built in Code Editor not able to find assemblies or defenitions HOT 1
- Crash and Error HOT 3
- I would like the Stride engine to provide a 2D tilemap system. HOT 1
- Opening Settings causes Game Studio to crash HOT 12
- [Community Toolkit] iOS Bug: "System.DllNotFoundException, Message=freetype" - What does this mean? Any fix? HOT 1
- [Community Toolkit] Android Bug: "ReferencePath" does not define a value for metadata "CopyLocal" - Any thoughts or solutions? HOT 5
- Multiple Projects require Module class if they reference eachother. HOT 5
- Preliminary progress on Stride-Maui integration ... What is a good workflow to follow from here? HOT 5
- Game Will Not Launch if PublishSingleFile is Enabled HOT 2
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from stride.