Comments (5)
Should be related to the commit above once this gets looked into.
or atleast in that area
from stride.
Should be related to the commit above once this gets looked into.
from stride.
Module shouldn't be required. But you should need to reference the asset compiler package, which I think was always the case. Not sure if a package file is necessary. I think it does if there are assets other than code.
Also it's unclear which project references which one in your case, as two projects cannot each reference each other. That's not allowed in .NET.
from stride.
the sdpkg file is ( should ) only be needed when you have assets in your sub project
the module is the current workaround around that bug
from stride.
Also it's unclear which project references which one in your case, as two projects cannot each reference each other. That's not allowed in .NET.
My mistake, the amount of projects dont matter in this case I was just testing 2 scenarios.
- if the project exists in the solution but doesnt reference the main project then components show up in editor
- if the project exists in the solution but does reference the main project then components do not show up in editor
I think I may have messed up my repro if the project does not show those 2 scenarios and I will fix it when I can.
I will also see if the same issue applies if the Asset Compiler is referenced, I did not try with that.
for more context, there was a discussion Joreyk, Vaso and I had in Discrod here
from stride.
Related Issues (20)
- Stride 4.2 built in Code Editor not able to find assemblies or defenitions HOT 1
- Crash and Error HOT 3
- I would like the Stride engine to provide a 2D tilemap system. HOT 1
- Opening Settings causes Game Studio to crash HOT 12
- [Community Toolkit] iOS Bug: "System.DllNotFoundException, Message=freetype" - What does this mean? Any fix? HOT 1
- [Community Toolkit] Android Bug: "ReferencePath" does not define a value for metadata "CopyLocal" - Any thoughts or solutions? HOT 5
- Preliminary progress on Stride-Maui integration ... What is a good workflow to follow from here? HOT 5
- Game Will Not Launch if PublishSingleFile is Enabled HOT 3
- Importing files can cause crash depending on project architecture HOT 2
- Model importer regression in master HOT 15
- Vulkan/OpenGL error generating vert and frag files HOT 1
- Screen Tearing In Window Mode HOT 13
- iOS Projects Fail to Build
- Add a select type component (like html select or a dropdownmenu) component available to use in between the list of tools components
- Add some new "input type" and other additional options for EditText
- Add a datetimepicker HOT 2
- Button in VisualStudio to open the GameEditor HOT 2
- Better Mod Support
- About link for Third Party Software is wrong for OpenTK
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from stride.