gLTF stands for Graphics Language Transmission Format.
It is a standard file format for 3D models and scenes.
To store 3D models, the file formats used are .obj, .fbx, .gltf(or .glb) etc.
3D models are stored in the form of polygons, for example, a set of triangles, which is called a mesh. This information can be stored in the form of vertices, edges or faces depending on the applica
====================================================== Asset Management in A-Frame.
In A-Frame assets can be added
under
And Assets can be:
- Miscellaneous
assets like 3D models.
- Sound files
- Image textures
free 3D models (.gltf, .obj etc) can be downloaded. Link : https://sketchfab.com/feed
To download gLTF models from the website(eg. sketchfab.com): Note 1: Create a free account on sketchfab.com by using goo
The timeout attribute with the given value set in “milliseconds” is the time the scene is going to wait until it starts showing all the assets in the scene. The scene and all the other entities in the scene will wait for every asset to be loaded, for the time mentioned in
The default timeout is 3 secs. The scene waits for 3 secs to load all the assets by default before rendering entities on the screen.After 3 secs it will start showing all the entities and the one which is still not will be displayed after some once they are loaded. If timeout is reached the scene will start showing entities on the screen.