Giter VIP home page Giter VIP logo

xash-rt's People

Contributors

0x4e69676874466f78 avatar a1batross avatar agentagrimar avatar exstrim401 avatar fotmarut avatar glebm avatar izarif avatar kungfulon avatar lewa-j avatar lilmayofuksu avatar m0rf30 avatar malortie avatar mittorn avatar mr0maks avatar nekonomicon avatar nillerusr avatar nord1cwarr1or avatar skyrim-police avatar slipyx avatar snmetamorph avatar sultim-t avatar timschumi avatar tyabus avatar valethevioletmote avatar velaron avatar vladislav4kz avatar w23 avatar weimzh avatar xdettlaff avatar zgdump avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

xash-rt's Issues

Rotating Emergency Lights

The rotating emergency lights on the ceiling in Unforeseen Consequences are not real light sources - they appear to be translucent boxes and as such look really out of place, especially when the rest of the room is lit so realistically. Any chance these could be replaced with light sources to dynamically cast light around the room?
image

strange pink lighting in outdoor environments

itsagirl
pink2
in outdoor environments, the sky usually casts a super bright, washed out pink light onto the environment and objects. it wasn't this bright in either the original game or the teasers, which makes me think that this is a bug.

Track power off?

I powered up the generator but when I go back up there is no track power? Xash3d issue or...?

Error on startup

I have an Intel Irish Xe Graphics. this error pops up when I try to run it:
Screenshot (9)

Artifacts on AMD on Linux

Everything works great minus some artifacts at the bottom and right edges of the screen. Below are some example photos:
Screenshot from 2023-02-22 16-09-13
Screenshot from 2023-02-22 16-02-25

I am using an RX 6900 XT on Mesa/RADV, 22.3.5, I can also confirm the same behavior on the Steam Deck.
Let me know if there's any more information I can provide or anything I can tweak in the console for you.

Screenshots don't work

Was looking to take some screenshots to share with friends, but the screenshots just show black.

RT is quite slow to respond to movement

This seems to be inherited from the quake rt port. Not sure why exactly it is, but the raytracing is especially slow, often times leaving spotty, noisy trails in motion, or flickering/volumetric lights looking messy/spotty/noisy. Perhaps too few rays? Something to look in to.

Doesn't launch.

After launching, it opens for a couple of seconds and then just closes. Doesn't even let me enter the menu.

GPU is RTX 3060

Gabe Newel room doesn't show up in RTX Renderer

I know i know, quite the bug report

to reproduce:

  1. go to map c1a1c
  2. fly to where it would be (i don't have coords, sorry, but videos are plentyful)
  3. it can be easier to find by going to classic renderer and go behind the world, as you see the cube's outline

image

this is exactly where it would be

it's visible in the standard renderer, but without the flashlight, you can see it at all

and r_fullbright seems to be forced off, which kinda sucks

not a big deal, i just found it humorous

Crash on startup

I decided to play it, and I think I did everything right... And it runs for a second and then crashes with this error
image

AMD Text Draw Issues

I'm aware that this wasn't tested with AMD, so I thought I'd share some insight on what's going on here!

The game itself launches and actually renders the world, seemingly with no issues (that I could see, given the text mess that you're about to wittness).

image

image

Sadly, this is what happens to... basically all texts and overlays shown over the rendered game world. That's in the main menu, and also when starting the game, when the black background fades away. In fact, as soon as the fading is done, the artifacts are gone too.

Card in question is a 7900XTX, so if I can assist with fixing issues, I'll happily help!

engine.log

Running Parabot with Xash-RT

I tried adding the latest Parabot for Xash3D to play LAN Multiplayer with bots. But it doesn't work.

Parabot for Xash3D: https://www.moddb.com/engines/xash3d-fwgs-engine/downloads/parabot-cb-092win32-linux

Xash-RT is: Xash3D FWGS 49/0.20 (win32-amd64 build 2882)

when trying to add parabot I get:
Error: can't initialize addons/parabot/dlls/parabot_amd64.dll: FAiled to find library addons/parabot/dlls/parabot_amd64.dll

obviously because there is only parabot.dll. which is obviously 32-bit only and it looks for a 64-bit .dll variant.

I can't find a 64-bit version of parabot anywhere. is it possible to run the 32-bit dll with Xash-RT? which is obviously a win32-amd64 build?

Xash Error Launching

I've tried running xash.exe on a fresh install (_I followed the method for a clean install that sultim said in #2 _ )and it displays this error message.
image

I've got a RX 6600 XT gpu aswell.

Screenshots are just plain black

I tried taking screenshots using the game's screenshot tool (bound it to F5 from the controls menu) but when I looked for them I found them in the base Half-Life folder and they were just plain black .PNGs
c1a0_0000

I tried tweaking some graphics settings like turning FSR off but that didn't help.

Also a side question. How can one access the console? Didn't find the option for it in the controls and hitting ` doesn't work

Can't run any maps

Xash3D nub here, I followed the instructions for install but the main menu has a blanked out Campaign option and I can't do anything else.
RT and RT_Bin are in my Half-life directory, not the valve directory

Access spelt wrong- "Acess Denied"

As simple as the title - The eye scanners have access spelt wrong on them
Furthermore, when a scientist successfully uses the scanner it still says 'acess denied'.

Error on start up

Im new to this, and when I go to launch xash3d.exe I get this error
image

Xash3d Error on Startup

The Error i'm getting is this one
image
"This Application cannot run on your pc
To find a version for your PC, check with the software vendor."

G-Sync/VRR does not appear to work

Game presents uneven frame pacing on Windows unless your framerate is an integer factor of your refresh rate. The in-game vsync setting has little impact on this behavior apart from capping the frame rate to the refresh rate.

Expected behavior: Frames should be delivered to the GPU when they are ready rather than trying to synchronize with the refresh rate.

I used the nvidia control panel to cap the framerate to 90 FPS (since my GPU can maintain that framerate consistently at my desired settings/resolution). Strafing while looking at a wall looks choppy and not smooth despite running at a locked 90 frames per second.

I expect similar behavior with FreeSync on Radeon and Arc GPUs, but I do not have samples of either of these to test with.

RT Fireflies are rather common

Noticed that there are a bit more fireflies than expected. Can see them especially when the screen is paused. Seems they tent to occur most around the edges of light sources, but it's rather random, as is the case for RT fireflies. They also stick around for a lot longer than expected - in some cases several seconds if you don't move your camera.

Forward/backward movement randomly stops working

I haven't even made it to the test chamber and it's happened 3 times. Have to quit and relaunch before they work again.

Whenever it does happen, there's audio of the player character walking, and you constantly move forward very slowly. Strafing still works.

Implement DLAA

It's basically DLSS with native resolution. Good and stable AA when you have powerful GPU.

Tried forcing it with DLSSTweaks but it didn't work.

Console doesn't launch

Sorry if this is an obvious user error but I couldn't find anything in the settings to enable the console.
In the config I bound console to P but it doesn't seem to work (neither does tilde)

Too much reflective revolver

Not sure if it was intended to be like this, but it doesn't look right, it looks like it's made of glass or something.
1313

G SYNC locked to 56 fps and dirty screen texture

Hey, first off incredible work! This is so far beyond your ports for Quake and Doom. This is almost like a remaster than just adding RT. The amount of relighting and new geometry must have been a huge job. Thanks for putting this out free! I'm so stoked to play through the whole thing.

A bug and a request:

  • I have a 144hz G SYNC monitor and the game seems to be locked to 56 fps for me. Not sure if this is a hard limit to avoid breaking physics or something but thought I would point it out.
  • Would it be possible to add an option to disable the dirty window effect when looking at bright lights? Just never been a fan of those effects.

Anyway thanks again for this incredible project!

readability and visibility with CRT vintage filter is very poor

Love the CRT filter, however it makes visibility and readability very poor on my 1440p display. I understand it's not supposed to be perfectly clear, but it's a little excessive, to the point of being unable to read signs that are only several feet in front of me, requiring me to get very close to them to be able to read the words. Great effect, would like to use it more, just would also like to be able to have an easier time telling what it is I'm looking at.

Crashes on launch

I've installed it exactly like it says in instruction and it gives me the same error every time I try to launch it:
image
image
Is there a way to fix this?
I have NVIDIA GTX 1660, if it helps (and maybe this GPU won't be suitable to launch this, but I didn't see any system requirements, so I've just wanted to give it a try)

RT presets?

Would you kindly offer any kind of way to change the RT quality? Default looks great, but its tanking my 3060ti even with DLSS at balanced sometimes

Refresh rate appears to be locked at 60Hz

There may be a setting somewhere that I'm not seeing, but it appears that my refresh rate is locked at 60Hz when I launch through xash3d.

The solution appears to be setting vid_displayfrequency in Half-Life\valve\video.cfg to whatever refresh rate you're targeting (in my case 120).

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.