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brick_breaker's Introduction

Break-it

This game is a terminal version of DX-Ball.

game play boss level

Rules

a - To move left

d - To move right

space - To release ball

n - To skip level

. - To drop bombs from Boss

q - To quit

Features

  • Initially, the ball would appear randomly on any part of the paddle. The player can move and release the ball at their will.
  • Bricks have different colors to indicate their strength.
    • Red > Yellow > Green
    • Bricks with more strength Bricks with more strength require more hits to make them disappear.
    • With decrease in the strength of a brick due to hits from the ball, the color of the brick must change accordingly.
    • Rainbow bricks change their color regularly.
    • Unbreakable bricks which are black, cannot be broken by the ball.
    • Upon reaching the fixed time, every time the ball hits the paddle the brick layout shifts itself downward by 1 unit(towards the paddle). *Once the lowest brick in the current brick layout reaches the paddle level, the game is over(not just losing a life).
  • Power-ups last for 10 seconds each.
    • They appear as catch-able objects randomly on destroying a brick.
    • The power-up is activated on catching it with the paddle.
    • Expand paddle (EXP-e)
      • Increases the size of the paddle by a certain amount.
    • Shrink paddle (SHR-s)
      • Reduce the size of the paddle by a certain amount.
    • Double trouble (DTR-d)
      • Each of the balls which are present will be further divided into two.
      • If a ball is lost, the other ball will be divided into two.
      • A life is lost only if both the balls are lost.
    • Fast ball (FSB-f)
      • Increases the speed of the ball.
    • Thru ball (THB-t)
      • Allows the ball to destroy any brick in its way including the unbreakable brick.
    • Paddle grab (GRB-g)
      • The paddle can grab the ball on contact and relaunch the ball at will.
      • The ball will follow the same expected trajectory after release, similar to the movement expected without the grab.
    • Paddle shoot (shoot bullet) (SHB-@)
      • Allows the paddle to shoot two bullets at a time with strength equal to a ball.
      • Paddle changes to red with white stripes when this power-up is picked up.
  • Collecting a power-up which is already active, increases its time limit by 10 seconds.
  • Lives, score, time played and controls will be displayed at top of the screen.
  • Time remaining for each power-up will be displayed on the screen.
  • The game consists of four levels 1,2,3 and 0(BOSS level)
  • Boss enemy have 10 lives. The health bar of the boss is displayed on te screen in final level.
    • Boss enemy follows the paddle and drops bombs regularly. On being hit by these bombs the paddle looses one life.
    • Boss enemy will be able to spawn defensive bricks around it(not unbreakable ones) after it’s health falls below 7 and 4. These bricks will form a layer under the Boss and breaking of these bricks would not yield a power-up.

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