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An open-source format and tools for game developers :video_game:

Home Page: https://sunag.github.io/sea3d/

License: MIT License

ActionScript 7.84% JavaScript 23.80% C 9.23% C++ 8.50% Objective-C 0.33% HTML 1.34% C# 34.29% Batchfile 0.02% MAXScript 4.95% Pascal 9.61% Python 0.07% SourcePawn 0.04%
3dsmax exporter game-engine html5 javascript pbr studio threejs webgl

sea3d's People

Contributors

amirebrahimi avatar codetorex avatar lo-th avatar mrdoob avatar remusmar avatar sunag avatar

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sea3d's Issues

LZMA compression

Hello folks,

I just found out that LZMA compression works on a 64bit OS only.
On a 32bit OS, you get this error message before the file is (not) saved:
lzma_32bit

In any case, compared to DEFLATE, the LZMA offers a better compression (just a little bit, nothing impressive),
but also the decompression takes more seconds.
The bottom line: LZMA is not better than DEFLATE.

The users with 32bit OS still represent around 30% of the market, so it would be a good idea to make LZMA work for them.
cheers

Negative scale

As I said from the very beginning, SEA3D is an impressive 3DS Max exporter.
And because I didn't like your LightMaps sample, here is a much better one:
http://necromanthus.com/Test/html5/SMC.html

Now let's come back to the "title" (Negative scale):
All the imported models have flipped faces (inverted normals).
The workaround is very simple:

mesh.scale.multiplyScalar( - 1);

BUT ...
That's problematic for meshes with semi-transparent materials.
The pivots are messed up and that will lead to Z-buffer fightings.
Now I'm not sure where this bug is located: inside of the 3DS Max exporter or inside of the THREE.SEA3D loader.
Please investigate and fix it.

cheers

THREE r71 compatibility

Very smart 3DS Max exporter.
Excellent compression (a MUST for something in a browser).
Congrats!
Unfortunately is not compatible anymore with the latest THREE releases (r71-r72).

cheers

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