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Home Page: https://sunag.github.io/sea3d/
License: MIT License
An open-source format and tools for game developers :video_game:
Home Page: https://sunag.github.io/sea3d/
License: MIT License
Error: THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.
Hi,
The negative scale bug seems to be fixed, but there is another one.
the previous sea3d.min with my workaround:
http://necromanthus.com/Test/html5/SMC.html
Everything looks ok.
the new sea3d.min without any workaround:
http://necromanthus.com/Test/html5/SMC_new.html
The lighting (on buildings) is flipped on Z (Y in 3DS Max).
cheers
Hello folks,
I just found out that LZMA compression works on a 64bit OS only.
On a 32bit OS, you get this error message before the file is (not) saved:
In any case, compared to DEFLATE, the LZMA offers a better compression (just a little bit, nothing impressive),
but also the decompression takes more seconds.
The bottom line: LZMA is not better than DEFLATE.
The users with 32bit OS still represent around 30% of the market, so it would be a good idea to make LZMA work for them.
cheers
As I said from the very beginning, SEA3D is an impressive 3DS Max exporter.
And because I didn't like your LightMaps sample, here is a much better one:
http://necromanthus.com/Test/html5/SMC.html
Now let's come back to the "title" (Negative scale):
All the imported models have flipped faces (inverted normals).
The workaround is very simple:
mesh.scale.multiplyScalar( - 1);
BUT ...
That's problematic for meshes with semi-transparent materials.
The pivots are messed up and that will lead to Z-buffer fightings.
Now I'm not sure where this bug is located: inside of the 3DS Max exporter or inside of the THREE.SEA3D loader.
Please investigate and fix it.
cheers
The website and sea3d studio are both unusable, so is this project deprecated? πΆβπ«οΈ
Very smart 3DS Max exporter.
Excellent compression (a MUST for something in a browser).
Congrats!
Unfortunately is not compatible anymore with the latest THREE releases (r71-r72).
cheers
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