uhmans
animation, concept |
bezier Fish
line |
noise line
animation |
translate rotate
![](processing/ideas/2011/08/translate_rotate/.thumb.jpg) |
noise is centered
test |
sine acid
![Set the color of every pixel on the window based on multiple `sin()` operations applied to the position of the pixel. This is the kind of programs I used to write in the 90s :-) Animated. Uses time in the formulas to have an ever changing effect.](processing/ideas/2011/09/sine_acid/.thumb.jpg) |
sine rainbow
![](processing/ideas/2011/09/sine_rainbow/.thumb.jpg) |
inf bezier
line |
blob
animation |
random vs noise
test |
spline
animation |
walking cube
animation, camera |
living Blob
animation, texture |
dragworld
interactive |
Arduino178Children
arduino |
BWJoy
animation |
Barycentric Triangle Mapping
geometry |
Color Joy
animation |
Melt Writer
interactive, paint |
Rotation Continuity
![Create animated patterns by drawing a very long line on the surface of a sphere. A video of it in [YouTube](https://www.youtube.com/watch?v=AmTHjBQc37Y).](processing/ideas/2013/02/RotationContinuity/.thumb.jpg) |
words To Shapes
interactive, line |
upload Image
php |
Change Var By Name reflection |
p5tweets
challenge |
gif Anim One
loop |
anim Gif Mountains
loop |
fade With Shader
shader |
image Distorts Image
interactive, paint |
client |
server |
stm
dataviz |
gears
loop |
happyeoy
loop |
sine Bass Sequence |
sine Bass Sequence |
sparkling Text
loop, particles |
text Randomizer
![](processing/ideas/2013/12/textRandomizer/.thumb.jpg) |
avoid
animation, line |
drawing With Undo Redo
interactive |
undo
interactive |
text Cloud Rotating
animation |
voronoi
trails |
long Gif Anim Loop
loop |
lossy jpg
test |
revolving
depth, loop |
noise Add
![Draw pixels based on noise at different scales to have both small details and large areas of color. Contrast of size.](processing/ideas/2014/04/noiseAdd/.thumb.jpg) |
rings Cleaner
depth |
rings Shadow
depth |
rings Which Is Closer
depth |
tank Wheels
loop |
Terrain
![](processing/ideas/2014/05/Terrain/.thumb.jpg) |
rings Blend Mode
depth |
two Diff Reactions To OSCmsgs |
pshape Vs Toxic
test, performance |
avoid garbage collection test |
erase Black Pixels
test |
erase Black Pixels Lookup
test |
key Pressed Var Vs Func test |
oral Description Error
![](processing/ideas/2014/10/oralDescriptionError/.thumb.jpg) |
oral Description Game
line, loop |
loop Of Random Items
loop |
thousand Rects
trails |
boxes Are Light
![This program uses two libraries: Peasycam and https://github.com/nervoussystem/OBJExport Usage: - Click and drag the mouse to rotate the camera. Mousewheel to zoom it/out. - Press [space] to save the current camera orientation to a file called `camera.ser`. This file will be loaded when starting the program again. - Press [e] to export `boxesAreLight.obj` to disk - Press [r] to randomize the shape - Press [s] to save the view to `thumb.jpg` The program in action: The exported .obj file rendered with Blender](processing/ideas/2015/01/boxesAreLight/.thumb.jpg) |
recursive Boxes
recursive |
stream To FFMPEG |
CCGame Iterate001
![](processing/ideas/2015/02/CCGame_Iterate001/.thumb.jpg) |
scan Line Flood
interactive, test |
gradient
![Creating a simple gradient texture by coloring pixels. To be used as a gradient in other sketches. (I didn't know how to do this with shaders at the time)](processing/ideas/2015/03/gradient/.thumb.jpg) |
gradient Polygon
texture |
ellipso rect
animation, loop, particles |
grid of combinations
grid |
grid of combinations rot
grid |
impossiboligon
loop |
lacuna Noise Logo
animation |
recursive Tree
loop, recursive |
recursive lines
recursive |
the Look Of Noise
animation, noise |
the Look Of Noise Flat
animation |
we
grid |
noise Contours
noise, opencv |
noise Dir Quantized
line |
radial hex
interactive, line |
particles Noise
flocking, line, natureofcode, trails |
caustic
static, refraction, light |
Lewitt Drawing |
Lewitt Drawing Server |
non overlapping circles using arrays
![](processing/ideas/2016/07/non_overlapping_circles_using_arrays/.thumb.jpg) |
pipe Process Input
viz |
copycat
![](processing/ideas/2017/01/copycat/.thumb.jpg) |
Midi Viz
midi, shader, viz |
extract Audio With Ffmpeg
![](processing/ideas/2017/05/extractAudioWithFfmpeg/.thumb.jpg) |
hsluv
color |
plot3Dfor Jerome
static |
plot3Dorganic
static |
lineshader
line, shader |
lineshader2
animation, line, shader |
shaded
shader |
copycat gears
loop |
avoidxmas
animation, line |
shader Breaks Sphere
shader |
shader Scroll Textured
shader, video, mask |
shader Shadow2 svg
shader |
fft Frag Shader
shader, fft |
fft Vert Shader
shader |
matrix Multiplication
viz |
viz Img Color Distrib
color |
orthocubes
shader |
pan Zoom Sketch
interactive |
pixelate Shader
shader |
rot Cube Gradient
trails |
copycat Split Triangle
animation, loop |
measure Dropped Frames
animation, test, fps |
spinning Cube Rainbow
trails |
transparency Test PShape
interactive, transparency, hint, test |
Envelope Grid Test
animation |
Flowers
animation |
line Normals
geometry, line, normals, pshape, pvector |
ping Pong Shader
animation, shader |
bidirectional Perlin Noise
test |
bump In Circle
animation |
click To Erase
blend, gamma, interactive, trails |
circular Gradients
shader |
following2D
animation, physics, target |
gradient With Vertex
static, gradient, grid, margin |
variable Thickness Lines
line, shader |
Thick Line Test
pshape, line, static, obj |
crosses
static |
Shader Texture Cube
shader |
bezier similarity
line, bezier, interactive |
sin rainbow
color |
draw Donut
pshape |
layer3D
pgraphics |
forum call method by name
reflection |
irregular Line Between Two Points
geometry, line |
line Segment Circle Intersection
line, geometry, circle, intersection, interactive |