Comments (3)
The log you posted tells you why it's crashing.
[07:27:04] [Client thread/INFO] [BiomeTweaker]: Found 3 tweaks to apply for stage FINISHED_LOAD. Applying...
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Viable generation biomes for type COOL is empty! This will cause Vanilla generation to crash! You've been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Viable generation biomes for type WARM is empty! This will cause Vanilla generation to crash! You've been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Viable generation biomes for type ICY is empty! This will cause Vanilla generation to crash! You've been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Sum of biome generation weights for type WARM is zero! This will cause Vanilla generation to crash! You have been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Sum of biome generation weights for type COOL is zero! This will cause Vanilla generation to crash! You have been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Sum of biome generation weights for type ICY is zero! This will cause Vanilla generation to crash! You have been warned!
[07:27:04] [Client thread/WARN] [BiomeTweaker]: Upon removal of biome 22 the allowed spawn list appears to be empty. If you aren't adding one later, this will cause a crash.
This example script does what you are doing, but for deserts. It gets around this crash by adding deserts to every generation type:
desert.addToGeneration("WARM", 2000)
desert.addToGeneration("COOL", 2000)
desert.addToGeneration("DESERT", 2000)
desert.addToGeneration("ICY", 2000)
Do that, but with oceans.
from biometweaker.
Yeah I know whats wrong here. This guy is using version 128 which does not have the script commands I used. Which explains why it is crashing. I tested this with version 129 and the current beta build 152. All generation was successful with no crash.
Also what he wants is a 100% no land generation just ocean. My script literally replaces all biomes with deep ocean. But also sets their height to -2 that way they never generate a hill about water.
from biometweaker.
The 'registerGenBiomeRep' command is ideal for creating single biome worlds, but as @nanakisan said, it's not currently in any released version.
@drakkarlucifer If you're comfortable with using a development build until I release v2.0, you can grab this version of BiomeTweaker. It has a command called 'registerGenBlockRep'. See #32 for documentation.
from biometweaker.
Related Issues (20)
- [1.18.2] Feature request - addSpawn with weight HOT 10
- [Feature request] [1.18.2] Change fog thickness HOT 2
- 1.18+ Adding Features Doesn't Work HOT 9
- [Feature request] Bring back the BTSetBiome command HOT 2
- Scripts not working in 1.12.2
- removeBOP() only works intermittently [1.12.2] HOT 1
- Seemingly unable to remove biomes from world generation. [1.18.2] HOT 1
- forBiomesOfTypes() does not respect previously set types [1.12.2]
- [1.19.2-4.1.3] `/biometweaker output` doesn't generate biomes HOT 1
- Some chunks do not get their blocks replaced when using registerGenBlockRep [1.18.2]
- Cannot seem to remove a biome nor replace it in 1.19.2 HOT 2
- biomeTweaker fails to use remove() command [1.19.2] HOT 4
- Biometweaker not creating boimetweaker.cfg HOT 6
- registerGenBlockRep not working on custom biome HOT 1
- [1.18.2] Issues with the Tectonic Datapack
- cannot remove spawns from Panthalassa and Terralith
- [1.12.2] Set biome command not working
- [1.18.2] BiomeTweaker's blockRep configuration does not work on terrain datapacks HOT 1
- [1.19.2] issue with the "remove" command HOT 1
- [1.7.10] BiomeTweaker does not create scripts folder and mod is "loaded" not not "active" HOT 4
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from biometweaker.