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unamed-endive's Introduction

Unamed Rebirth

[yo͝onˈnāmd] Rebirth

Kind of game

Pokémon-like, ARPG, dungeon crawler.

History

You are a scientist and you arrive on Unamed, an island where a few people live. The only liveable places are situated near the ocean, or are really well protected, because the inhabitants don't have any creatures to defend themselves against the ones living in the centre of the island. You are going to settle down here after having seen one of your friend, a researcher, dying from an attack of creatures, and look for all these creatures to understand what was going on !

You will need to be patient to get out of the dungeons, and the best creatures possible !

Requirements

If you run it thanks to the provided release : none

If you want to build it your self :

  • Python 3.x
  • SFML 2.x.y
  • cmake
  • make
  • ruby 2.5.x

Compiling the project

Linux :

$ cd Unamed-ENDIVE && chmod 744 configure.sh && ./configure.sh

Windows : Download the latest release of Python (3.x) as well as the latest from the SFML (2.x.y). Download as well cmake and make. Open a command prompt, cd in the directory, then mkdir build && cd build && cmake .. && make. Then open the build directory in the explorer and move Unamed.exe for it to be alongside the assets folder.

Credits

  • copyright Pokémon Company ©, Game Freak inc (using the term "Pokémon" to define the kind of game)
  • Table class (ruby) to handle rxdata : vgvgf
  • using Enterbrain software to create the maps (but we traduct them into the game format)
  • regular help and support : OverSurge, Pacific Void, Nuri Yuri, AhzeLeSteak, yyyyj, DarkCisum, the_new_sky, Deakcor, ralandel, Qames, WDguy45
  • logo of the game : Izaliia
  • outside tiles : Ralandel, 19dante91, 27alexmad27, Alistair, Alucus, Bakura155, Bati', Blue Beedrill, BoOmxBiG, Chimcharsfireworkd, CNickC/CNC, CrimsonTakai, Cuddlesthefatcat, Darkange, Dewitty, EpicDay, Fused, Gigatom, Heavy-Metal-Lover, Hek-el-grande, Kage-No-Sensei, Kizemaru_Kurunosuke, Kyle-dove, LaPampa, LotusKing, New-titeuf, Novus, Nuri Yuri, Pokemon_Diamond, Paranoid, PrinceLegendario, Reck, Red-Gyrados, REMY35, Saurav, SL249, Spaceemotion, Speedialga, Stefpoke, sylver1984, ThatsSoWitty, TheEnglishKiwi, Thegreatblaid, ThePokemonChronicles, TwentyOne, UltimoSpriter, Warpras, WesleyFG, Yoh
  • inside tiles : Slahs
  • graphical interfaces (inventory, dex, equip/PC) : vulvoch
  • graphical interfaces (menu) : Eurons ??, ralandel
  • fights' backgrounds : WesleyFG
  • creatures : Smiley-Fakemon
  • world map : Sansonic
  • cities' name Piderflor, Muth'ira, Silancard : ShootingStarD
  • musics : Bat'
  • characters :

What can we do when a bug appears ?

If you encounter a bug, please open a new issue and describe the bug as follows :

CONTRIBUTING

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unamed-endive's Issues

problem when saving player's dex

when saving player's dex, everything is on true, by default it should be false. problem with the pointers in the vector or what ?

[travis] need to download latest version of SFML

the travis build is nearly working, we just need to download the latest version of sfml possible to get it compiling correctly (currently it does not recognize setFillColor on the sf::Text)

bool method with no default return

In default.cpp the overload of bool DefaultView::load(); doesn't return anything, it crashes in some C++ implementations.

You can replace it with bool DefaultView::load() { return true; } is won't change anything and work everywhere.

no collisions

There isn't any collision but in the source of the map we have blocks with colliding: true

sound strange

When moving the character, problem with the borders

Typhlos reported : > Il y a l’air d’avoir un comportement bizarre lorsqu’on bute contre une des bordures, on semble être repoussé et le déplacement semble saccadé (ça n’a pas l’air d’être une baisse de fps).

No image for pnj put in pnjmanager

we put a copy of an object in the vector of the map in the pnjmanager

we should consider the object directly in the pnj mgr, and insert a pointer inside the vector i think,, as we are doing with the blocks will creating the layers of the map

Compiling on Linux?

Je suis un peu déçu, les instructions sur la page "Compiling" sont des screenshots de Code::Blocks ; ça se passe comment pour compiler sous Linux ?

On ne pourrait pas avoir un ./configure puis make?

The music doesn't start

Lorsqu'on appuie sur le bouton F6, comme spécifié dans le wiki, la musique ne se lance pas dans le jeu.

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