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news12 terry83299387 bo2333 boss6731 quyanxu anyliker sonniit92 admtec eightbitcore bernatvadell samik3k rustman88 jabistar sixshoot sannea edgeerrol87 pafa7a sousaakira jeandelacruz andreymanzano duydatpham antonionnigomes nailsonnascimento-dev vyarem4yk muonlinecustom putao520 welbeletatte zerosp12 yomalex jasanhell1 muonlinebr radzki camargoguilherme djnandinho26 fos83 odisk777 allanbatista etamorib nmarazov ted-vo ohnoplease santanderelias underabody tuyendam00 buuug7 kazuyabrmumain's Issues
where is the souces of ItemTooltip ?
did you know where is the source of ItemTooltip ? your answer is import for me and thanks.
How to initialize and run
Please give me instructions to run it
Guild Name is not getting reseted
If an other account created an guild on the same client instance the guld info name and image are not reset.
MUssenger: Chat window opens only after a second click on "Chat"
When starting a chat with a friend of the friend list in the MUssenger, the first click on "Chat" doesn't open the chat window, but only creates the connection to the chat server. When clicking on "Shat" again, the window opens.
For the player which initiated the chat, the chat window should open, once the connection is done and the client entered the chat room. For the other player, the currently working notification is enough.
[DOCS] Example of .env
The project has many environment variables but haven't any .env file, for an example.
I try to run projects on Linux using dotnet cli and receive many errors.
There would be a good thing if repo had a .env.example
and a table on README.md
with variables description.
Too many requests for the Pet Info
When moving the mouse over a pet (Dark Horse, Dark Raven) in the inventory, the client requests the current pet information (level, etc.). Unfortunately, this request is sent repeatedly for each frame.
It would be beneficial if the amount of requests could be minimized to a reasonable level - ideally, once per hover operation, with a timeout of about a second for the next request.
Mu Helper Implementation
There is not yet all logic for Mu Helper implemented.
Just making that issue for starting some sort of backlog xD
Rendering colored emojis
For text rendering, see CUIRenderTextOriginal::RenderText
.
Currently, emojis are only rendered in one color.
To draw colored emojis we'd need to draw a group of them on a texture bitmap (e.g. 16x16 emojis each 32x32 pixels) using direct2d, or by providing an already rendered bitmap.
It would be great to have some on-demand mechanism to create new textures if previously unrendered emojis are requested, so the first option might be more suitable.
As we have .NET available, it could also be possible to manage emojis in the .NET world. There are some nice libraries which could help us there, e.g. SixLabors/ImageSharp.Drawing#268
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