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View Code? Open in Web Editor NEWStrife Veteran Edition GPL Source Release
License: GNU General Public License v2.0
Strife Veteran Edition GPL Source Release
License: GNU General Public License v2.0
Looking for latest compiled Windows (x86 or x64) builds without GOG or Steam dependencies, if possible.
Hello!
I've got some problems compiling the source code under elementaryOS (Ubuntu Linux 12.04 derivate). There are errors about a missing header-file "config.h" within the projects, SDL is missing even if everything is installed and some definitions like PACKAGE_TARNAME or PACKAGE_NAME are not found. Is it possible to have some advice for these errors? I must also admit to be a simple newbie in compiling under Linux. Thanks!
Best regards,
throgh.
Unable to compile on macOS 10.12.6 using Xcode 8.3.2. Error descriptions:
strife-ve/strife-ve-src/opl/opl_linux.c:18:10: 'config.h' file not found
strife-ve/strife-ve-src/src/w_file_posix.c:19:10: 'config.h' file not found
This is just an idea but the fact that robots always attack you on sight (even when other enemies don't) always seemed like one of those things the developers didn't quite have the time to address before releasing the game. This point is also a sore-thumb that sticks out in many reviews for the game - for example, at 6:10: https://youtu.be/oPrU7LSqiX0?t=370
The fact that other enemies don't also become hostile when robots do and things like secret passages facilitating a stealthy approach being immediately thwarted by a sentinel shooting at you further compound on my assessment that this wasn't the original gameplay vision but instead something they couldn't quite get right (or done in time) before releasing the game - back when patching post-release was almost unheard of, almost impossible to notify players about and very slow to download.
The easiest way to approach this would be to make all enemies (including robots) only attack when alarms are active - or to trigger an alarm when a robot attacks the player. However, I imagine this can be simply done and the original developers could have gone with that if they thought it was a proper solution. Other designs include:
It's impossible to know for sure at this point what mechanic the original authors had in mind or for sure if there even was one. However, I still think this would be an improvement to the game as an optional gameplay-enhancement setting for the engine.
I think this is my only complaint about the original game (still one of my favorite games ever) and I always wanted to give it a try once open-source Doom engines became a thing. I haven't got around to yet though and maybe having written this someone else might be inspired to give it a go :D cheers and happy gaming to anyone reading!
strife-ve-src/src/m_config.c:2643:1: error: expected expression before โ}โ token
2643 | }
| ^
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