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halo's Introduction

Hello, sunshine☀️! How are you? Oh, your rays are already making my day brighter🌈!

I am Swasthik Shetty 👨🏻‍💻; A seasoned developer and designer. Loves to learn and explore new technologies and share the knowledge back to the community. I love to contribute and talk about the open-source while spending most of my time designing or on GitHub :octocat:.

I am a full time Cloud Solution Engineer at Google soving real world problems everyday. I am a GitHub Campus Expert 🚩; Microsoft Learn Student Ambassador, Lead of Hack Club Sahyadri , President of CodeChef SCEM Chapter, Developer at Codezoned 💻 , Technical Head of Sahyadri Open-Source Community and Community Member of Google Developer Student Club and Mozilla Club Sahyadri🔰

Looking for Internship 👀

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halo's People

Contributors

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Watchers

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halo's Issues

Noticeable delay in Font loading and rendering

Describe the bug
Whenever I open or reload this app I noticed a 500ms delay in rendering font-family

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'home'
  2. Click on 'reload'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Browser [e.g. chrome, safari]
  • Version [e.g. 22]

Smartphone (please complete the following information):

  • Device: [e.g. iPhone6]
  • OS: [e.g. iOS8.1]
  • Browser [e.g. stock browser, safari]
  • Version [e.g. 22]

Additional context
Add any other context about the problem here.

Multiplayer Mode

  • Player lose alert and stop next round
  • Multiplayer mode sound FX
  • Skip turns after player loses
  • Player Turn indicator
  • List of people in Room (Names)

FrontEnd Pending

  • Game Over
  • Leaderboard
  • Responsive
  • Settings
  • Add leader board option in Home

Final changes

  • Game Termination
  • Single player name
  • Leaderboard
  • Responsive
  • Fixing Css
  • Deploy
  • Making player room size dynamic
  • adding bg music for multi with mute
  • about
  • Alert / Popup if player lose
  • Integrate Express and Socket.io
  • Documentation

sdasd

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Browser [e.g. chrome, safari]
  • Version [e.g. 22]

Smartphone (please complete the following information):

  • Device: [e.g. iPhone6]
  • OS: [e.g. iOS8.1]
  • Browser [e.g. stock browser, safari]
  • Version [e.g. 22]

Additional context
Add any other context about the problem here.

Future updates

We are planning to add these features in the upcoming days so if anyone wants to contribute then feel free to do.

  • Once the Player leaves room in multiplayer, others should get the update.
  • Increase the size of the room in Multiplayer
  • Client side MP lose check
  • Randomize game start first move
  • More Game Modes
    • Change Grid size (5x5, 7x7, etc)
    • Space themed Stuff
    • Tournament Mode (Multiple 1v1s to converge to final 1v1)
  • Timer for Multiplayer Mode
  • Points and Leaderboard for Multiplayer Mode
  • Show open rooms to join

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