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3dwaves's Issues

OBJFace parser

The face parser shouldn't accept differing vertex definitions (eg. "f 1 4/2 4/2"). A face either has normals and texture coordinates, or it doesn't.

Maybe it would be better to use a union for the VertexIndices type.

It also shouldn't default to Nothing when failing to parse an index.

Tests

Write proper tests (cf. Criterion and QuickCheck).

Verify and repair

The current implementation uses attoparsec, which is efficient but less capable of generating detailed and helpful error messages.

We should consider adding another parsing mode (possibly using Parsec instead), which is capable of locating and perhaps even suggesting fixes to malformed data.

Fix outdated comments

Case in point:

-- | Output type of the MTL parser. Currently a list of line number and token (or error string) pairs
-- TODO | - Add type for processed MTL (eg. a map between names and materials)
type MTL f s m = m (MTLToken f s) -- (line number, MTL token, comment)

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