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first-person's Introduction

First Person

Description...

Specification

Tickmarks (โœ”) indicate completed tasks. Ellipses (...) indicate ongoing tasks.

  • Conceptual: World, Camera, Screen coordinates

  • Retrieve context

  • Initialize viewport

  • Write and load shaders

    • Nothing fancy (for now)
    • Ambient and point lighting
    • Helper functions (loading, attaching)
    • Consider XMLHttpRequest
  • Initialize buffers

    • Ground
    • A few simple shapes
    • Textures or colours
  • Implement rendering console.logic

  • Implement animation console.logic

    • Time handling (timer object, fixed FPS, global state?)
    • Create physics objects (encapsulating state)
    • Acceleration, impacts, forces
    • Jumping
  • Implement input console.logic

    • WASD for moving around
    • Mouse for looking around
    • Space for jumping
    • Configuration GUI?
  • Fun experiments

    • Gaussian blur
    • Warped textures
    • Folded textures
    • Run-time texture binding
  • Good practice

    • Comments, unit labels
    • Optimizations
    • Organize code into reusable modules (ie. objects) -- Encapsulate buffers, shaders, textures behind high-level mesh objects -- Matrix

Contributors

Jonatan H Sundqvist

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