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mygameengine's Introduction

Description

small game engine in golang this engine is a small poc to test/learn using golang

Features

  • image manipulation (works on Windows 8.x & Windows 10) using gxui
  • double buffering
  • assets (png) loading

Usage

package main

import (
	"fmt"
	"github.com/syndr0m/mygameengine"
	"github.com/syndr0m/mygameengine/image"
)

func main() {
	var screenWidth uint = 640
	var screenHeight uint = 480
	var fps uint = 25

	engine := mygameengine.New(screenWidth, screenHeight, fps)
	intro := mygameengine.NewBoard()
	intro.OnKeyDown(func(key int) { fmt.Println("KEY DOWN", key) })
	intro.OnRepaint(func(screen *image.Image) {
		screen.DrawRectangle(0, 0, screenWidth, screenHeight, mygameengine.COLOR_RED)
	})
	engine.Boards().SetCurrent(intro)
	engine.Run()
}

Install

Prerequisites

you need go, git and mercurial installed

Installing dependencies

Installing the gxui

go get -u github.com/google/gxui/...

Installing mygameengine

go get -u github.com/syndr0m/mygameengine/...

Build

go build

Games

gotris

mygameengine's People

Contributors

syndr0m avatar

Stargazers

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Watchers

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