Giter VIP home page Giter VIP logo

szara-manofhonor / community-mod-compilation-redux Goto Github PK

View Code? Open in Web Editor NEW

This project forked from gmc-modding-team/community-mod-compilation-redux

0.0 0.0 0.0 44.03 MB

Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.2.2. not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).

License: Other

C++ 88.20% Python 4.28% PowerShell 0.11% Makefile 6.35% HTML 0.68% CMake 0.39%

community-mod-compilation-redux's Introduction

TheGoatGod's Mod Compilation [Version-0.2.2]

Table of Contents

Build_Number version Repo_Size Total_Downloads Discord
Open_Issues Closed_Issues Open_PR Closed_PR Contributors_Status
style check - JSON Generator - TOC Generator - Changelog

Description

Welcome to TheGoatGod's Mod Compilation. Currently contains just under 400 mods, not including mainline mods, 14 maintained mods, 50 rebalance mods, 22 legacy mods, 2 tile sets(legacy working but lacks a lot of new items etc...), 49 NO Mods, 8 sound packs. It is currently, at 0.1.5, not entirely bug-free, but it is undergoing constant improvements, should soon be bug-free. Many changes are planned for the future, consolidating mods to reduce the amount of excess and cleaning up the code (even more!).

Road map

  • fix unleash the mods
  • bump build verion up to next release/experimental
  • fix mods again
  • merge content together to make smaller packages/directional mods that make sence

I hope to start the merging process soon with a bunch of prs. the goal is to bring down the number of mods. you will see name changes to include other mods to make it kinda like the bionic package but not one type of item. however, food will be different from other mods. it might get a bit confusing, to begin with. a lot of mods will get striped into other mods entirely or by pieces. all unwanted content will go into a "bin" type mod where you can get the stuff that doesn't fit in or I'm not planning on adding into their big merge into my mega mod for cdda but this will take time and I plan on adding a lot of content all round I need to know what I'm working with to have a direction to start, I have started some additional content mods that will be included I will add more so this will work. I will need testers and will have to make a new git repo for this

Cataclysm: Goats Dark Horizons

The idea is to make a massive overhaul of cdda and maintain it, this will be Cataclysm: Goats Dark Horizons (this still might change in future), i want to make this sligtly more terrifying in terms of visuals not being able to see as far, same with guns, this will give the game a harder approach right away, add achivements and give the game A LOAD of content and some features alot more will be added but atm it is a content overhaul. this is CDDA extended and this wont become stand alone, might include over_writes but not exclustions.

  • Main Goals
    • main story
    • quests
    • maps ( faction bases and more)
    • more - compilation
    • my mods (early survival ect...)
    • vehicles (shopping trolly varients and more)
    • supernatural (monsters and scary encounters) maybe feature
    • Dangerous animals (mutated and sci-fy)
    • make a ton of little addons (dark days, qol stuff)
    • overhaul/merge mods before inclusion and finish them (to an extent or fully implement them)
    • decide if i want to use pk content (parial implementation might include both)
    • decide if i want to use aftershock content or a base for the dev
    • rework mods before inclusion to be in a better style in json (less janky ids no {HMS_MOD_CONTENT_EXAMPLE -> MOD_CONTENT} ) and output to the game (names and descriptions are professional

community-mod-compilation-redux's People

Contributors

321nick avatar github-actions[bot] avatar kenan2000 avatar stretop avatar thegoatgod avatar therafters avatar umbralreaper avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.