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iw3linker's Issues

Add executable to the release page

Hi,

it seems that your sources would help alot of map creators, because it fixes some bugs in the original linker_pc.exe.
But I believe, that not all Mappers/Modders have the knowledge to compile the source files.

Like many other Github Projects, I would suggest to add a downloadable binary to the release page, to make it easier for other Mappers / Modders to get the improved version ;-)

Kind Regards
Mirko

Your linker_pc.exe causes models to spawn on 0,0,0 with default angles

First of all thanks for starting this Project, its very usefull to alot of cod devs out there.

Im compiling a map with one custom model and a couch model, however when i use your compiler the models spawn on coordinates 0,0,0 and with default angles, not with the position and angles which are set in the .map file

I tried it on multiple devices and the error appeared each time i replaced linker_pc.exe with your one.

Hope you fix it,
Greetings,
Viruz

Rename dynentity\DynEntity_load_obj.cpp to DynEntity_load_obj.c

Hi,

I would suggest to rename the file dynentity\DynEntity_load_obj.cpp to dynentity\DynEntity_load_obj.c because otherwise gcc will throw an error for this specific folder.

 .\build_win32.bat
Compile loader: main...
Compile loader: win32...
../loader/win32/loader.c: In function 'prepare_imports':
../loader/win32/loader.c:40:6: warning: unused variable 'func_cnt' [-Wunused-variable]
  int func_cnt = 0;
      ^
Compile main code...
gcc.exe: error: ../src/dynentity/*.c: Invalid argument
gcc.exe: fatal error: no input files
compilation terminated.
Link...
Cleanup...
Copying to ModTools directory...

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