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[Enhancement] Leaderboard list in-game
[Bug] JoinRoom failed. Client is on MasterServer (must be Master Server for matchmaking)but not ready for operations (State: Joining). Wait for callback: OnJoinedLobby or OnConnectedToMaster.
Branch: CreateAndJoinRoom
[ToDo] Attribute system
- Implement Attribute system
- #4
- Add more information to be shown
[Bug] Opening Settings menu from Game menu will prevent you from returning to the game
Not sure why but it should pop the SettingsMenu from the Stack not cycle through
public void CloseMenu()
{
if (_menuStack.Count == 0)
return;
// Close the top menu.
var topMenu = _menuStack.Pop();
topMenu.Close();
// Open the previous menu.
if (_menuStack.Count > 0)
_menuStack.Peek().Open();
}
Make the information shown in 3D space relative to where the camera is looking at
[ToDo] Refactor LeaderboardList
Can cause performance issues:
https://github.com/Taiga74164/Bigger/blob/main/Assets/Scripts/UI/LeaderboardList.cs#L30-L55
[Bug] Issue when player joins the room late
Fractured geometries doesn't seem to sync in multiplayer when a player joins the room late and or when it's already collected.
Some ways to approach:
- Modify FracturedNetwork to subscribe with photon (?)
- Create a lobby menu where players can wait for each other and start the game at the same time.
[Bug] Multiplayer Character & Camera Movement
- Unable to move the camera
- If another player is already connected in the game, the next player who joins won't be able to control their character
[Bug] SettingsMenu issue with Standalone mode
- Fix currentResolutionIndex not getting the correct index
- Fix issue where resolution is changing incorrectly when opening SettingsMenu
[Bug] Unable to open Game Menu
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