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talecrafter avatar talecrafter commented on August 29, 2024

Thank you very much for that clear description.
And yes, this behavior is by design as I had in my personal project a lot of animations that used the same setting (characters) but a few others (effects, UI), that needed different pivot points, so it made sense to leave that kind of info with the imported files.
The best solution I think would be to set import settings including overrides at the source files. But I don't have time to implement that right now.
Your suggested UI solution could work, but it adds an additional step to most interactions.
For now I just added info about a workaround to the readme, which is deleting the sprites and then reimport. (Shouldn't influence the project much as I assume it's the animations and animation controller that get referenced elsewhere in the project and not the sprites.)

from animationimporter.

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