Giter VIP home page Giter VIP logo

byteballcore's Introduction

Byteball core

This is a library used in Byteball clients. Never used directly. Some of the clients that require the library:

  • Byteball - GUI wallet for Mac, Windows, Linux, iOS, and Android.
  • Headless Byteball - headless wallet, primarily for server side use.
  • Byteball Relay - relay node for Byteball network. It doesn't hold any private keys.
  • Byteball Hub - hub for Byteball network. Includes the relay, plus can store and forward end-to-end encrypted messages among devices on the Byteball network.

Developer guides

See the wiki. Many of the features are not documented yet, see other byteball repositories as samples, for APIs see the exports of node.js modules.

Configuring

The default settings are in the library's conf.js, they can be overridden in your project root's conf.js (see the clients above as examples), then in conf.json in the app data folder. The app data folder is:

  • macOS: ~/Library/Application Support/<appname>
  • Linux: ~/.config/<appname>
  • Windows: %LOCALAPPDATA%\<appname>

<appname> is name in your package.json.

Settings

This is the list of some of the settings that the library understands (your app can add more settings that only your app understands):

conf.port

The port to listen on. If you don't want to accept incoming connections at all, set port to null, which is the default. If you do want to listen, you will usually have a proxy, such as nginx, accept websocket connections on standard port 443 and forward them to your byteball daemon that listens on port 6611 on the local interface.

conf.storage

Storage backend -- mysql or sqlite, the default is sqlite. If sqlite, the database files are stored in the app data folder. If mysql, you need to also initialize the database with byteball.sql and set connection params, e.g. in conf.json in the app data folder:

{
	"port": 6611,
	"storage": "mysql",
	"database": {
		"max_connections": 30,
		"host"     : "localhost",
		"user"     : "byteball",
		"password" : "yourmysqlpassword",
		"name"     : "byteball"
	}
}

conf.bLight

Work as light client (true) or full node (false). The default is full client.

conf.bServeAsHub

Whether to serve as hub on the Byteball network (store and forward e2e-encrypted messages for devices that connect to your hub). The default is false.

conf.myUrl

If your node accepts incoming connections, this is its URL. The node will share this URL with all its outgoing peers so that they can reconnect in any direction in the future. By default the node doesn't share its URL even if it accepts connections.

conf.bWantNewPeers

Whether your node wants to learn about new peers from its current peers (true, the default) or not (false). Set it to false to run your node in stealth mode so that only trusted peers can see its IP address (e.g. if you have online wallets on your server and don't want potential attackers to learn its IP).

conf.socksHost, conf.socksPort, and conf.socksLocalDNS

Settings for connecting through optional SOCKS5 proxy. Use them to connect through TOR and hide your IP address from peers even when making outgoing connections. This is useful and highly recommended when you are running an online wallet on your server and want to make it harder for potential attackers to learn the IP address of the target to attack. Set socksLocalDNS to false to route DNS queries through TOR as well.

MySQL conf for faster syncing

To lower disk load and increase sync speed, you can optionally disable flushing to disk every transaction, instead doing it once a second. This can be done by setting innodb_flush_log_at_trx_commit=0 in your MySQL server config file (my.ini)

Accepting incoming connections

Byteball network works over secure WebSocket protocol wss://. To accept incoming connections, you'll need a valid TLS certificate (you can get a free one from letsencrypt.org) and a domain name (you can get a free domain from Freenom). Then you accept connections on standard port 443 and proxy them to your locally running byteball daemon.

This is an example configuration for nginx to accept websocket connections at wss://byteball.one/bb and forward them to locally running daemon that listens on port 6611:

server {
	listen 80 default_server;
	listen [::]:80 default_server;
	listen 443 ssl;
	listen [::]:443 ssl;
	ssl_certificate "/etc/letsencrypt/live/byteball.one/fullchain.pem";
	ssl_certificate_key "/etc/letsencrypt/live/byteball.one/privkey.pem";

	if ($host != "byteball.one") {
		rewrite ^(.*)$ https://byteball.one$1 permanent;
	}
	if ($https != "on") {
		rewrite ^(.*)$ https://byteball.one$1 permanent;
	}

	location = /bb {
		proxy_pass http://localhost:6611;
		proxy_http_version 1.1;
		proxy_set_header X-Real-IP $remote_addr;
		proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
		proxy_set_header Upgrade $http_upgrade;
		proxy_set_header Connection "upgrade";
	}

	root /var/www/html;
	server_name _;
}

byteballcore's People

Contributors

1hyena avatar fitzn avatar kakysha avatar pmiklos avatar portabella avatar saddam213 avatar tarmo888 avatar thedavidmeister avatar tonyofbyteball avatar uluaiv avatar vakar8888 avatar xjenekx avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.