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carromboard's Issues

Board View

Carrom Board view

Render the view at each update

Board Model

  • Board orientation
    1. Player 1 orientation
    2. Player 2 orientation
  • Board dimensions
    1.Length
    2.Breadth
  • Pockets
    1.radius
    2.rx,ry
    -Side players owner
    -Coins of each player
    -Coins [num coins] {rx,ry,color}
    1.Queen(10,10,red)
    2.White (10,10,white)
    3.Black (10,10,black)
    4.Striker(15,15,green)
    -Friction Coefficient
    -Same for both floor and walls

Board controller

Board Controller

  • Initialise
    • Define the coins,striker
    • Set initial positions
    • default orientation for player 1
    • position holes
  • Set Orientation (Player p)
    sets / changes board orientation during
    each player's turn.
  • strike() - takes striker position , direction
    applied force at input and produces
    movement at the output - calls render()
  • is_collided() - check whether two
    coins/objects intersect
  • addCoin(): adds a coin back from hole once
    striker goes into the hole
  • removeCoin(): removes the coin from the
    board.

Board SVG

  • Board
  • coins
  • Pockets
  • Borders
  • Arrows

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