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cvr-cck's Introduction

Unofficial CVR-CCK

Official CCK available here: https://cck.cvr.gg/

This modification is unofficial and not supported by Alpha Blend Interactive. Using this modification might cause issues with performance, security or stability of the games.

(Following ABI TOS)

This repo is purely for convenience features for the existing functionality

If you have ideas on what could be added then you can ask that via the issues and I might make it and/or bring it up with the ChilloutVR Developers. However they are working on a proper feedback board right now, so that really shouldn't be necessary. The feedback board is now live at feedback.abinteractive.net

Branches

this repo has quite a few branches, so let me explain;

  • Upstream contains the newest CCK without any modifications, it also contains any readme update first.
  • main contains all tweaks I am done with, and gets rebased on the newer CCk versions each update
  • other branches get merged into main when a feature is done.

TODO

  • overhaul slider inputs to be able to
    • use one animationClip with Interpolate Time rather than using a blendtree
    • support more than two animations per blendtree and support custom positions in the blendtree (like in the animator window)

30/08/2022

  • allow multiple animation clips per option

image

  • add off animation clip slot to gameObject toggles

image

  • toggle for parameter sanitization (on by default)

image image

11/08/2022

  • toggle for parameter sanitization (on by default)
  • no warnings (deprecated things fixed, otherwise warnings disabled)

09/01/2021 - These changes were incorporated into the official CCK by now.

  • foldouts on advanced avatar lists
  • use Animation Clip option on some places in those lists
  • destination state toggle for GameObject Dropdowns

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